Last modified by Rixt Hellinga on 2024/04/08 18:40

From version 2.4
edited by Rixt Hellinga
on 2024/02/29 08:26
Change comment: There is no comment for this version
To version 1.1
edited by Ruud de Jong
on 2024/02/12 12:34
Change comment: Imported from XAR

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1 -* Why do we use Socio-Cognitive Engineering? What are its aspect/perks and why is that applicable in our case?
2 -
3 -
4 -What is Human Centred design?
5 -
6 -**Usability**
7 -extent to which a system, product or service can
8 -be used by specified users to achieve specified
9 -goals with effectiveness, efficiency and
10 -satisfaction in a specified context of use
11 -**Effectiveness**
12 -accuracy and completeness with which users
13 -achieve specified goals
14 -**Efficiency**
15 -resources expended in relation to the accuracy
16 -and completeness with which users achieve
17 -goals
18 -**Satisfaction**
19 -freedom from discomfort and positive attitudes
20 -towards the use of the product
21 -**Context of use**
22 -users, tasks, equipment (hardware, software and
23 -materials), and the physical and social
24 -environments in which a product is used
25 -**User experience**
26 -person's perceptions and responses resulting from
27 -the use and/or anticipated use of a product, system
28 -or service
29 -**Stakeholder**
30 -individual or organization having a right, share,
31 -claim or interest in a system or in its possession of
32 -characteristics that meet their needs and
33 -expectations
34 -
35 -
36 -
37 -**Cyclic Process of Progression: **Source: after Carroll (2002), Figure 3.1, p. 68.