Changes for page 2. Socio-Cognitive Engineering
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... ... @@ -1,31 +1,81 @@ 1 - //Whatis Socio-Cognitive Engineering//1 +* Why do we use Socio-Cognitive Engineering? What are its aspect/perks and why is that applicable in our case? 2 2 3 - The issue at hand, as discussed in previous chapters, requires a combination of human and robot solutions. To design and develop such a solutionwecanusetheSocio-CognitiveEngineering (SCE) method. SCE is a framework that among other things promotes humancollaboration and learning withtechnology-basedsystems [3]. It providesa clear structure, consistingof a foundation, specification, andevaluation. It allowsus to take into accountstakeholdersandtheirvalues,andcreate claimsthrough functions, effects,and use cases. The incrementaland iterativeprocesstakenintheSCE method combineshuman factors and related technologyto form re-usablesolutions.3 +"How can the technology be designed such that the human is able to work with the technology?" - xwiki 4 4 5 - //Why do we needSCE//5 +**SCE** 6 6 7 -Generally, technology does not work in isolation [1]. In the context of our problem, the robot's environment, knowledge, and goals are intertwined with that of the human. SCE allows us to combine the human and technological aspects or our problem. Within different fields of studies we can find relevant philosophies and approaches applicable to our problem. 8 -The field of User-Centered Design tells us that a stakeholder analysis is a significant part of designing solutions. It is important to map the underlying motivation and values of parties in order to understand which activities they would be drawn to. This also goes for the context of this reseach, as done by Han A [2]. Each of the involved parties (the robot, the PwD, the guardian) can be modeled through the SCE methods such as user stories and value stories, which allows us to a well-rounded description of a stakeholder and their goals. **so this helps us understand the actors and the environment** 7 +AI does not work in isolation. We have to integrate technology into human's work and living environment. Source: Week 3.1a slide 27. This Hybrid intelligence is situated (source slide 28). It's a combination of the agent, the human, and their environment, each of which practice self-regulation. 9 9 9 +* It provides a structure to work in (see the foundation, specification, evaluation image). 10 +* It considers multiple stakeholders and their values. 11 +* It uses user stories and value stories. 12 +* It is incremental and iterative. 13 +* It uses ontologies and design patterns. 14 +* It uses use cases, functions, effects, and claims in the specification 15 +* It is: (source Week 3.2b - SCEmodule2b_ScenarioBasedDesign2024 slide 4) 16 +** Iterative incremental process 17 +*** Quick start 18 +*** Focused refinement of core functions and design rationale 19 +*** Coherent specification 20 +** Theory and empirical driven 21 +** Combined operational (domain), human factors and technology perspective 22 +** Stakeholder involvement in design and test activities 23 +** Producing re-usable design specifications and implementations 10 10 25 +**HYBRID INTELLIGENCE GROWS BY...** 26 +Integrating technology into the situated practice via co-design by joint task performance and co-learning: 11 11 12 -The computer science discipline makes creating functions and use cases more familiar. It also supplies us with nice development strategies for code. And to think crcitically about what technological features are not only possible but necessary and useful. **so this helps us understand the technology** 13 -Cognitive science helps us understand how certain behaviour is interpreted and how we can use that to reach our goal. So for example it is a benefit to have technology seem trustworthy by having it mimick human behaviour **SOURCE?.** **so this helps us understand the psychology/emotions** 28 +* Common situated objectives 29 +* Value-sensitive agreements 30 +* Shared knowledge base & experiences 31 +* Mutual uptake & learning by explanation & feedback 14 14 15 - --The difference in for example environments,abilities,andgoals are easy tomap outthrough SCE.--33 +and is grounded by 16 16 17 -//Computer science// 35 +* Ontologies of the partnership 36 +* Collaboration patterns 37 +* Value models 18 18 19 -//Cognitive science// 20 20 21 - //Usercenterd design//40 +We need an agent that takes care of some of the needs of Pwds. We cannot see these people outside of their environment and have to integrate that into our solution. so we need sce. 22 22 23 -[[https:~~/~~/www.researchgate.net/publication/32231480_Socio-cognitive_Engineering>>https://www.researchgate.net/publication/32231480_Socio-cognitive_Engineering]] [3] 24 24 25 - =**//References//**=43 +"Identifying the underlying motivation for an individual with dementia to engage in different activities is important for matching a person with activities that will be satisfying.". So we need SCE to identify these motivations and stuff. 26 26 27 - [1]Week3.1a slide27.45 +Han, A., Radel, J., McDowd, J. M., & Sabata, D. (2016). Perspectives of people with dementia about meaningful activities: a synthesis. American Journal of Alzheimer's Disease & Other Dementias, 31(2), 115-123 28 28 29 -[2] Han, A., Radel, J., McDowd, J. M., & Sabata, D. (2016). Perspectives of people with dementia about meaningful activities: a synthesis. American Journal of Alzheimer's Disease & Other Dementias, 31(2), 115-123) 30 30 31 - 48 +What is Human Centred design? 49 + 50 +**Usability** 51 +extent to which a system, product or service can 52 +be used by specified users to achieve specified 53 +goals with effectiveness, efficiency and 54 +satisfaction in a specified context of use 55 +**Effectiveness** 56 +accuracy and completeness with which users 57 +achieve specified goals 58 +**Efficiency** 59 +resources expended in relation to the accuracy 60 +and completeness with which users achieve 61 +goals 62 +**Satisfaction** 63 +freedom from discomfort and positive attitudes 64 +towards the use of the product 65 +**Context of use** 66 +users, tasks, equipment (hardware, software and 67 +materials), and the physical and social 68 +environments in which a product is used 69 +**User experience** 70 +person's perceptions and responses resulting from 71 +the use and/or anticipated use of a product, system 72 +or service 73 +**Stakeholder** 74 +individual or organization having a right, share, 75 +claim or interest in a system or in its possession of 76 +characteristics that meet their needs and 77 +expectations 78 + 79 + 80 + 81 +**Cyclic Process of Progression: **Source: after Carroll (2002), Figure 3.1, p. 68.
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... ... @@ -1,1 +1,0 @@ 1 -xwiki:XWiki.MarkNeerincx - Comment
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... ... @@ -1,1 +1,0 @@ 1 -Maybe you can add something on the integration of disciplines and distributed R&D activities? - Date
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... ... @@ -1,1 +1,0 @@ 1 -2024-03-18 15:53:47.866