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1 -//What is Socio-Cognitive Engineering//
1 +* Why do we use Socio-Cognitive Engineering? What are its aspect/perks and why is that applicable in our case?
2 2  
3 -The issue at hand, as discussed in previous chapters, requires a combination of human and robot solutions. To design and develop such a solution we can use the Socio-Cognitive Engineering (SCE) method. SCE is a framework that among other things promotes human collaboration and learning with technology-based systems [3]. It provides a clear structure, consisting of a foundation, specification, and evaluation. It allows us to take into account stakeholders and their values, and create claims through functions, effects, and use cases. The incremental and iterative process taken in the SCE method combines human factors and related technology to form re-usable solutions.
3 +"How can the technology be designed such that the human is able to work with the technology?" - xwiki
4 4  
5 -//Why do we need SCE//
5 +**SCE**
6 6  
7 -Generally, technology does not work in isolation [1]. In the context of our problem, the robot's environment, knowledge, and goals are intertwined with that of the human. SCE allows us to combine the human and technological aspects or our problem. Within different fields of studies we can find relevant philosophies and approaches applicable to our problem.
8 -The field of User-Centered Design tells us that a stakeholder analysis is a significant part of designing solutions. It is important to map the underlying motivation and values of parties in order to understand which activities they would be drawn to. This also goes for the context of this reseach, as done by Han A [2]. Each of the involved parties (the robot, the PwD, the guardian) can be modeled through the SCE methods such as user stories and value stories, which allows us to a well-rounded description of a stakeholder and their goals. **so this helps us understand the actors and the environment**
7 +AI does not work in isolation. We have to integrate technology into human's work and living environment. Source: Week 3.1a slide 27. This Hybrid intelligence is situated (source slide 28). It's a combination of the agent, the human, and their environment, each of which practice self-regulation.
9 9  
9 +* It provides a structure to work in (see the foundation, specification, evaluation image).
10 +* It considers multiple stakeholders and their values.
11 +* It uses user stories and value stories.
12 +* It is incremental and iterative.
13 +* It uses ontologies and design patterns.
14 +* It uses use cases, functions, effects, and claims in the specification
15 +* It is: (source Week 3.2b - SCEmodule2b_ScenarioBasedDesign2024 slide 4)
16 +** Iterative incremental process
17 +*** Quick start
18 +*** Focused refinement of core functions and design rationale
19 +*** Coherent specification
20 +** Theory and empirical driven
21 +** Combined operational (domain), human factors and technology perspective
22 +** Stakeholder involvement in design and test activities
23 +** Producing re-usable design specifications and implementations
10 10  
25 +**HYBRID INTELLIGENCE GROWS BY...**
26 +Integrating technology into the situated practice via co-design by joint task performance and co-learning:
11 11  
12 -The computer science discipline makes creating functions and use cases more familiar. It also supplies us with nice development strategies for code. And to think crcitically about what technological features are not only possible but necessary and useful. **so this helps us understand the technology**
13 -Cognitive science helps us understand how certain behaviour is interpreted and how we can use that to reach our goal. So for example it is a benefit to have technology seem trustworthy by having it mimick human behaviour **SOURCE?.** **so this helps us understand the psychology/emotions**
28 +* Common situated objectives
29 +* Value-sensitive agreements
30 +* Shared knowledge base & experiences
31 +* Mutual uptake & learning by explanation & feedback
14 14  
15 - --The difference in for example environments, abilities, and goals are easy to map out through SCE.--
33 +and is grounded by
16 16  
17 -//Computer science//
35 +* Ontologies of the partnership
36 +* Collaboration patterns
37 +* Value models
18 18  
19 -//Cognitive science//
20 20  
21 -//User centerd design//
40 +We need an agent that takes care of some of the needs of Pwds. We cannot see these people outside of their environment and have to integrate that into our solution. so we need sce.
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23 -[[https:~~/~~/www.researchgate.net/publication/32231480_Socio-cognitive_Engineering>>https://www.researchgate.net/publication/32231480_Socio-cognitive_Engineering]] [3]
24 24  
25 -= **//References//** =
43 +"Identifying the underlying motivation for an individual with dementia to engage in different activities is important for matching a person with activities that will be satisfying.". So we need SCE to identify these motivations and stuff.
26 26  
27 -[1] Week 3.1a slide 27.
45 +Han, A., Radel, J., McDowd, J. M., & Sabata, D. (2016). Perspectives of people with dementia about meaningful activities: a synthesis. American Journal of Alzheimer's Disease & Other Dementias, 31(2), 115-123
28 28  
29 -[2] Han, A., Radel, J., McDowd, J. M., & Sabata, D. (2016). Perspectives of people with dementia about meaningful activities: a synthesis. American Journal of Alzheimer's Disease & Other Dementias, 31(2), 115-123)
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31 -
48 +What is Human Centred design?
49 +
50 +**Usability**
51 +extent to which a system, product or service can
52 +be used by specified users to achieve specified
53 +goals with effectiveness, efficiency and
54 +satisfaction in a specified context of use
55 +**Effectiveness**
56 +accuracy and completeness with which users
57 +achieve specified goals
58 +**Efficiency**
59 +resources expended in relation to the accuracy
60 +and completeness with which users achieve
61 +goals
62 +**Satisfaction**
63 +freedom from discomfort and positive attitudes
64 +towards the use of the product
65 +**Context of use**
66 +users, tasks, equipment (hardware, software and
67 +materials), and the physical and social
68 +environments in which a product is used
69 +**User experience**
70 +person's perceptions and responses resulting from
71 +the use and/or anticipated use of a product, system
72 +or service
73 +**Stakeholder**
74 +individual or organization having a right, share,
75 +claim or interest in a system or in its possession of
76 +characteristics that meet their needs and
77 +expectations
78 +
79 +
80 +
81 +**Cyclic Process of Progression: **Source: after Carroll (2002), Figure 3.1, p. 68.
XWiki.XWikiComments[0]
Author
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1 -xwiki:XWiki.MarkNeerincx
Comment
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1 -Maybe you can add something on the integration of disciplines and distributed R&D activities?
Date
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1 -2024-03-18 15:53:47.866