Changes for page 2. Socio-Cognitive Engineering
Last modified by Rixt Hellinga on 2024/04/08 18:40
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edited by Rixt Hellinga
on 2024/03/19 22:53
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edited by Rixt Hellinga
on 2024/02/29 16:29
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... ... @@ -1,23 +1,67 @@ 1 -The issue at hand, as discussed in previous chapters, requires a combination of human and robot solutions. To design and develop such a solution we can use the Socio-Cognitive Engineering (SCE) method. SCE is a frameworkthatamong otherthingspromotes human collaboration andlearningwith technology-basedsystems[3].1 +The issue at hand, as discussed in previous chapters, requires a combination of human and robot solutions. To design and develop such a solution we can use the Socio-Cognitive Engineering (SCE) method. SCE provides a clear structure, consisting of a foundation, specification, and evaluation. It allows us to take into account stakeholders and their values, and create claims through functions, effects, and use cases. The incremental and iterative process taken in the SCE method combines human factors and related technology to form re-usable solutions. 2 2 3 - It providesaclear structure,consistingofa foundation, specification, andevaluation.Itallows us to takeintoaccountstakeholdersandtheirvalues,andcreateclaimsthroughfunctions,effects,and use cases.Theincremental anditerative processtakenin the SCE methodcombines humanfactors andrelatedtechnologyto form re-usablesolutions.3 +Generally, technology does not work in isolation (1). In the context of our problem, the robot's environment, knowledge, and goals are intertwined with that of the human. SCE allows us to combine the human and technological aspects or our problem. According to (2) it is important to map the underlying motivation of parties in order to understand which activities they would be drawn to. Each of the involved parties (the robot, the subject, the guardian) can be modeled through the SCE method. Through methods such as user stories and value stories we can create a well-rounded description of a stakeholder and their goals. The difference in for example environments, abilities, and goals are easy to map out through SCE. 4 4 5 - Generally,technology does not workin isolation [1]. Inthe context of our problem,the robot's environment,knowledge, andgoals areintertwinedwith that of thehuman. SCE allows us to combinethe humanand technologicalaspectsor ourproblem. Withindifferentfieldsof studieswecanfind relevantphilosophies and approachesapplicable to our problem.5 +**TODO:** a little more on hybrid intelligence. a little more on why sce is useful for us 6 6 7 -According to [2] it is important to map the underlying motivation of parties in order to understand which activities they would be drawn to. Each of the involved parties (the robot, the PwD, the guardian) can be modeled through the SCE method. Through methods such as user stories and value stories we can create a well-rounded description of a stakeholder and their goals. --The difference in for example environments, abilities, and goals are easy to map out through SCE.-- 8 8 9 - //Computer science//8 +(1) Source: Week 3.1a slide 27. 10 10 11 - //Cognitive science//10 +(2) "Identifying the underlying motivation for an individual with dementia to engage in different activities is important for matching a person with activities that will be satisfying." (Han, A., Radel, J., McDowd, J. M., & Sabata, D. (2016). Perspectives of people with dementia about meaningful activities: a synthesis. American Journal of Alzheimer's Disease & Other Dementias, 31(2), 115-123) So we need SCE to identify these motivations and stuff. 12 12 13 - //User centerddesign//12 +**Questions to answer here:** 14 14 15 -[[https:~~/~~/www.researchgate.net/publication/32231480_Socio-cognitive_Engineering>>https://www.researchgate.net/publication/32231480_Socio-cognitive_Engineering]] [3] 14 +* Why do we use Socio-Cognitive Engineering? What are its aspect/perks and why is that applicable in our case? 15 +* "How can the technology be designed such that the human is able to work with the technology?" - xwiki 16 16 17 - =**//References//**=17 +**More explanation:** 18 18 19 - [1] Week 3.1a slide 27.19 +//SCE// 20 20 21 -[2] Han, A., Radel, J., McDowd, J. M., & Sabata, D. (2016). Perspectives of people with dementia about meaningful activities: a synthesis. American Journal of Alzheimer's Disease & Other Dementias, 31(2), 115-123) 21 +* It provides a structure to work in (see the foundation, specification, evaluation image). 22 +* It considers multiple stakeholders and their values. 23 +* It uses user stories and value stories. 24 +* It is incremental and iterative. (**Cyclic Process of Progression: **Source: after Carroll (2002), Figure 3.1, p. 68.) 25 +* It uses ontologies and design patterns. 26 +* It uses personas and problem scenarios, and scenario-based design. 27 +* It uses use cases, functions, effects, and claims in the specification 28 +* It is: (source Week 3.2b - SCEmodule2b_ScenarioBasedDesign2024 slide 4) 29 +** Iterative incremental process 30 +*** Quick start 31 +*** Focused refinement of core functions and design rationale 32 +*** Coherent specification 33 +** Theory and empirical driven 34 +** Combined operational (domain), human factors and technology perspective 35 +** Stakeholder involvement in design and test activities 36 +** Producing re-usable design specifications and implementations 22 22 38 +//HYBRID INTELLIGENCE GROWS BY...// 39 + 40 +* Integrating technology into the situated practice via co-design by joint task performance and co-learning: 41 +** Common situated objectives 42 +** Value-sensitive agreements 43 +** Shared knowledge base & experiences 44 +** Mutual uptake & learning by explanation & feedback 45 +* and is grounded by 46 +** Ontologies of the partnership 47 +** Collaboration patterns 48 +** Value models 49 + 50 +//What is Human Centred design?// 51 + 52 +* Usability 53 +** extent to which a system, product or service can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use 54 +* Effectiveness 55 +** accuracy and completeness with which users achieve specified goals 56 +* Efficiency 57 +** resources expended in relation to the accuracy and completeness with which users achieve goals 58 +* Satisfaction 59 +** freedom from discomfort and positive attitudes towards the use of the product 60 +* Context of use 61 +** users, tasks, equipment (hardware, software and materials), and the physical and social environments in which a product is used 62 +* User experience 63 +** person's perceptions and responses resulting from the use and/or anticipated use of a product, system or service 64 +* Stakeholder 65 +** individual or organization having a right, share, claim or interest in a system or in its possession of characteristics that meet their needs and expectations 66 + 23 23
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... ... @@ -1,1 +1,0 @@ 1 -xwiki:XWiki.MarkNeerincx - Comment
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... ... @@ -1,1 +1,0 @@ 1 -Maybe you can add something on the integration of disciplines and distributed R&D activities? - Date
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... ... @@ -1,1 +1,0 @@ 1 -2024-03-18 15:53:47.866