Changes for page 2. Socio-Cognitive Engineering
Last modified by Rixt Hellinga on 2024/04/08 18:40
From version 13.1
edited by Rixt Hellinga
on 2024/03/15 17:24
on 2024/03/15 17:24
Change comment:
There is no comment for this version
To version 14.1
edited by Rixt Hellinga
on 2024/03/15 17:25
on 2024/03/15 17:25
Change comment:
There is no comment for this version
Summary
-
Page properties (1 modified, 0 added, 0 removed)
Details
- Page properties
-
- Content
-
... ... @@ -2,64 +2,6 @@ 2 2 3 3 Generally, technology does not work in isolation [1]. In the context of our problem, the robot's environment, knowledge, and goals are intertwined with that of the human. SCE allows us to combine the human and technological aspects or our problem. According to [2] it is important to map the underlying motivation of parties in order to understand which activities they would be drawn to. Each of the involved parties (the robot, the subject, the guardian) can be modeled through the SCE method. Through methods such as user stories and value stories we can create a well-rounded description of a stakeholder and their goals. The difference in for example environments, abilities, and goals are easy to map out through SCE. 4 4 5 - 6 -**Questions to answer here:** 7 - 8 -* Why do we use Socio-Cognitive Engineering? What are its aspect/perks and why is that applicable in our case? 9 -* "How can the technology be designed such that the human is able to work with the technology?" - xwiki 10 - 11 -**More explanation:** 12 - 13 -//SCE// 14 - 15 -* It provides a structure to work in (see the foundation, specification, evaluation image). 16 -* It considers multiple stakeholders and their values. 17 -* It uses user stories and value stories. 18 -* It is incremental and iterative. (**Cyclic Process of Progression: **Source: after Carroll (2002), Figure 3.1, p. 68.) 19 -* It uses ontologies and design patterns. 20 -* It uses personas and problem scenarios, and scenario-based design. 21 -* It uses use cases, functions, effects, and claims in the specification 22 -* It is: (source Week 3.2b - SCEmodule2b_ScenarioBasedDesign2024 slide 4) 23 -** Iterative incremental process 24 -*** Quick start 25 -*** Focused refinement of core functions and design rationale 26 -*** Coherent specification 27 -** Theory and empirical driven 28 -** Combined operational (domain), human factors and technology perspective 29 -** Stakeholder involvement in design and test activities 30 -** Producing re-usable design specifications and implementations 31 - 32 -//HYBRID INTELLIGENCE GROWS BY...// 33 - 34 -* Integrating technology into the situated practice via co-design by joint task performance and co-learning: 35 -** Common situated objectives 36 -** Value-sensitive agreements 37 -** Shared knowledge base & experiences 38 -** Mutual uptake & learning by explanation & feedback 39 -* and is grounded by 40 -** Ontologies of the partnership 41 -** Collaboration patterns 42 -** Value models 43 - 44 -//What is Human Centred design?// 45 - 46 -* Usability 47 -** extent to which a system, product or service can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use 48 -* Effectiveness 49 -** accuracy and completeness with which users achieve specified goals 50 -* Efficiency 51 -** resources expended in relation to the accuracy and completeness with which users achieve goals 52 -* Satisfaction 53 -** freedom from discomfort and positive attitudes towards the use of the product 54 -* Context of use 55 -** users, tasks, equipment (hardware, software and materials), and the physical and social environments in which a product is used 56 -* User experience 57 -** person's perceptions and responses resulting from the use and/or anticipated use of a product, system or service 58 -* Stakeholder 59 -** individual or organization having a right, share, claim or interest in a system or in its possession of characteristics that meet their needs and expectations 60 - 61 - 62 - 63 63 = **//References//** = 64 64 65 65 [1] Week 3.1a slide 27.