Changes for page 2. Socio-Cognitive Engineering
Last modified by Rixt Hellinga on 2024/04/08 18:40
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edited by Rixt Hellinga
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To version 3.2
edited by Rixt Hellinga
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... ... @@ -1,67 +1,51 @@ 1 - Theissue athand,asdiscussed in previouschapters, requires a combination of human and robot solutions. To design and develop such a solutionwecanusetheSocio-Cognitive Engineering(SCE) method. SCE providesaclearstructure,consistingofafoundation,specification, andevaluation. It allows us to take into accountstakeholdersandtheirvalues, and create claims through functions,effects,and use cases. Theincrementaland iterativeprocess takeninthe SCE method combines human factorsand related technology to form re-usablesolutions.1 +* Why do we use Socio-Cognitive Engineering? What are its aspect/perks and why is that applicable in our case? 2 2 3 - Generally, technology does not work in isolation (1). In the context of our problem, the robot's environment, knowledge, and goals are intertwined with that of the human.SCEallows us to combine the human and technological aspects or our problem. According to (2) it is important to map the underlying motivation of parties in order to understand which activities they would be drawn to. Each of the involved parties (the robot, the subject, the guardian) can be modeled through the SCE method. Through methods such as user stories and value stories we can create a well-rounded description of a stakeholder and their goals. The difference in for example environments, abilities, and goals are easy to map out through SCE.3 +**SCE** 4 4 5 - **TODO:** alittle moreon hybrid intelligence.alittle more on whysceisusefulforus5 +AI does not work in isolation. We have to integrate technology into human's work and living environment. Source: Week 3.1a slide 27. This Hybrid intelligence is situated (source slide 28). It's a combination of the agent, the human, and their environment, each of which practice self-regulation. 6 6 7 +It considers multiple stakeholders and their values. 7 7 8 - (1) Source:Week3.1a slide27.9 +We can use the following as a design pattern? 9 9 10 - (2) "Identifyingtheunderlyingmotivationforan individualwith dementiato engagein different activitiesis important for matching a person with activitiesthat will besatisfying." (Han,A., Radel, J., McDowd, J. M., & Sabata,D. (2016).Perspectivesofpeople withdementiaaboutmeaningful activities: a synthesis. American JournalofAlzheimer'sDisease&Other Dementias, 31(2), 115-123) So weneedSCE toidentify thesemotivations andstuff.11 +Basic Human Values Value Sensitive Design Schwartz, S. H. (2012). An overview of the Schwartz theory of basic values. Online readings in Psychology and Culture, 2(1), 11. 11 11 12 -**Questions to answer here:** 13 13 14 -* Why do we use Socio-Cognitive Engineering? What are its aspect/perks and why is that applicable in our case? 15 -* "How can the technology be designed such that the human is able to work with the technology?" - xwiki 14 +We need an agent that takes care of some of the needs of Pwds. We cannot see these people outside of their environment and have to integrate that into our solution. so we need sce. 16 16 17 -**More explanation:** 18 18 19 -//SCE// 20 20 21 -* It provides a structure to work in (see the foundation, specification, evaluation image). 22 -* It considers multiple stakeholders and their values. 23 -* It uses user stories and value stories. 24 -* It is incremental and iterative. (**Cyclic Process of Progression: **Source: after Carroll (2002), Figure 3.1, p. 68.) 25 -* It uses ontologies and design patterns. 26 -* It uses personas and problem scenarios, and scenario-based design. 27 -* It uses use cases, functions, effects, and claims in the specification 28 -* It is: (source Week 3.2b - SCEmodule2b_ScenarioBasedDesign2024 slide 4) 29 -** Iterative incremental process 30 -*** Quick start 31 -*** Focused refinement of core functions and design rationale 32 -*** Coherent specification 33 -** Theory and empirical driven 34 -** Combined operational (domain), human factors and technology perspective 35 -** Stakeholder involvement in design and test activities 36 -** Producing re-usable design specifications and implementations 18 +What is Human Centred design? 37 37 38 -//HYBRID INTELLIGENCE GROWS BY...// 20 +**Usability** 21 +extent to which a system, product or service can 22 +be used by specified users to achieve specified 23 +goals with effectiveness, efficiency and 24 +satisfaction in a specified context of use 25 +**Effectiveness** 26 +accuracy and completeness with which users 27 +achieve specified goals 28 +**Efficiency** 29 +resources expended in relation to the accuracy 30 +and completeness with which users achieve 31 +goals 32 +**Satisfaction** 33 +freedom from discomfort and positive attitudes 34 +towards the use of the product 35 +**Context of use** 36 +users, tasks, equipment (hardware, software and 37 +materials), and the physical and social 38 +environments in which a product is used 39 +**User experience** 40 +person's perceptions and responses resulting from 41 +the use and/or anticipated use of a product, system 42 +or service 43 +**Stakeholder** 44 +individual or organization having a right, share, 45 +claim or interest in a system or in its possession of 46 +characteristics that meet their needs and 47 +expectations 39 39 40 -* Integrating technology into the situated practice via co-design by joint task performance and co-learning: 41 -** Common situated objectives 42 -** Value-sensitive agreements 43 -** Shared knowledge base & experiences 44 -** Mutual uptake & learning by explanation & feedback 45 -* and is grounded by 46 -** Ontologies of the partnership 47 -** Collaboration patterns 48 -** Value models 49 49 50 -//What is Human Centred design?// 51 51 52 -* Usability 53 -** extent to which a system, product or service can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use 54 -* Effectiveness 55 -** accuracy and completeness with which users achieve specified goals 56 -* Efficiency 57 -** resources expended in relation to the accuracy and completeness with which users achieve goals 58 -* Satisfaction 59 -** freedom from discomfort and positive attitudes towards the use of the product 60 -* Context of use 61 -** users, tasks, equipment (hardware, software and materials), and the physical and social environments in which a product is used 62 -* User experience 63 -** person's perceptions and responses resulting from the use and/or anticipated use of a product, system or service 64 -* Stakeholder 65 -** individual or organization having a right, share, claim or interest in a system or in its possession of characteristics that meet their needs and expectations 66 - 67 - 51 +**Cyclic Process of Progression: **Source: after Carroll (2002), Figure 3.1, p. 68.