Changes for page a. Objectives
Last modified by William OGrady on 2024/04/06 11:48
From version 6.1
edited by Rixt Hellinga
on 2024/03/19 14:46
on 2024/03/19 14:46
Change comment:
There is no comment for this version
To version 9.1
edited by William OGrady
on 2024/04/04 15:01
on 2024/04/04 15:01
Change comment:
There is no comment for this version
Summary
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Details
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... ... @@ -1,21 +1,18 @@ 1 -===== Objective 1. ===== 1 +(% class="wikigeneratedid" id="HObjective1:ProvidethePwDwithrelevantpersonalinformation." %) 2 +**Objective 1: Provide the PwD with relevant personal information.** 2 2 3 -**Provide the PwD with relevant personal information.** 4 - 5 5 One of the main functionalities is acting as a personal encyclopedia and ensuring the PwD can have constant access to their information. The robot will contain all details and relay this to the PwD is casual human-like manner. 6 6 7 7 8 -===== Objective 2. ===== 7 +(% class="wikigeneratedid" id="HObjective2:AlleviatestressandanxietyfromthePwD27smanagementofsocialactivities." %) 8 +**Objective 2: Alleviate stress and anxiety from the PwD's management of social activities.** 9 9 10 -**Alleviate stress and anxiety from the PwD's management of social activities.** 11 - 12 12 To avoid concerns about their early-stage dementia symptoms, the robot can offer information to minimise memory loss. This also reduces the burden on close family or friends, as they do not have to always be available to provide assistance. Additionally, it removes the embarrassment of becoming reliant on family or friends, as the individual can freely interact with the robot whenever needed. 13 13 14 14 15 -===== Objective 3. ===== 13 +(% class="wikigeneratedid" id="HObjective3:StimulatethePwD27smemoryandcognitiveactivity." %) 14 +**Objective 3: Stimulate the PwD's memory and cognitive activity.** 16 16 17 -**Stimulate the PwD's memory and cognitive activity.** 18 - 19 19 This scenario creates an enjoyable learning environment. Instead of simply handing the PwD a book containing their data, the robot delivers information through engaging interactive conversations, thereby stimulating brain activity in a fun manner. 20 20 21 21