Version 6.1 by Michaël Grauwde on 2023/05/07 15:35

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Michaël Grauwde 3.2 1 |**Objective**|(((
Michaël Grauwde 5.3 2 The objective of the conversational agent in this scenario is to get the user to feel immersed in a scenario and force a rethink on which value. If there are value conflicts, the conversational agent aims to explain those value conflicts and to what degree their value preferences change.
Michaël Grauwde 3.3 3
Michaël Grauwde 3.2 4 [[OB02: <Title~>>>doc:2\. Specification.Objectives.OB02\: <Title>.WebHome]]
5 )))
Ruud de Jong 1.1 6 |**TDP**|
Michaël Grauwde 4.1 7 |**Actors**|(((
Michaël Grauwde 5.3 8 The robot (conversational agent) helps the stakeholders reflect via the interaction with a crowd control scenario. This is a scenario that is based on a protest. 
Michaël Grauwde 4.1 9
Michaël Grauwde 5.3 10 The stakeholders (academia, industry, the public, government) interact with the system and find themselves immersed in the scenario. Through that scenario, the goal is to explain the sides of the protestors and the responders to the protestors (police) and through that representation allow reflection and see if there are any value shifts.
Michaël Grauwde 4.1 11
12 [[Person with Dementia>>path:/xwiki/wiki/rejamtemplate/view/Main/sdf/Stakeholders/Person%20with%20Dementia/]], [[Activity Coordinator>>path:/xwiki/wiki/rejamtemplate/view/Main/sdf/Stakeholders/Activity%20Coordinator/]], [[Humanoid Robot>>path:/xwiki/wiki/rejamtemplate/view/Main/c.%20Technology/Humanoid%20Robot/]]
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Michaël Grauwde 5.1 14 |**Pre-condition**|(((
Michaël Grauwde 5.4 15 The stakeholders have received their initial value preferences based on their interaction with the conversational agent. 
Michaël Grauwde 5.1 16
Michaël Grauwde 5.4 17 The first interaction has ended.
Michaël Grauwde 5.1 18 )))
Michaël Grauwde 5.4 19 |**Post-condition**|The stakeholders receive revised value preferences based on the scenario that the agent shows them and allows them to interact with.
Ruud de Jong 1.1 20 |**Action sequence**|(((
Michaël Grauwde 5.4 21 1. The agent shows the user the scenario.
22 1. The user takes part in the scenario.
23 1. After the scenario, the agent asks the user questions about the scenario and how they felt.
24 1. Based on those interactions, the agent shows the user which values they identified in that interaction and if they have changed at all.
25 1. The interaction ends with the agent pushing the user to interact with their fellow stakeholders about the values they have received in a deliberative context.
Ruud de Jong 1.1 26 )))
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28 |**UC Step**|(% style="width:248px" %)**Requirements**|(% style="width:265px" %)**Claims**|**IDP**
29 |1|(% style="width:248px" %)[[<tbd~>>>doc:2\. Specification.Requirements.RQ01\.0\: Lead the bingo game.WebHome]]|(% style="width:265px" %)<tbd>|<tbd>
30 |2|(% style="width:248px" %) |(% style="width:265px" %) |