Version 9.1 by Michaël Grauwde on 2023/05/07 15:08

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1 |(% style="width:147px" %)**Objective**|(% style="width:752px" %)(((
2 In Scenario 1, the users are faced with a series of questions that are to determine what values are important to the stakeholder.
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4 [[OB01: Entertain and stimulate PwD>>doc:2\. Specification.Objectives.OB01\: Entertain and stimulate PwD.WebHome]]
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6 |(% style="width:147px" %)**TDP**|(% style="width:752px" %)(((
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9 [[TDP: Human-Robot Group Game Management>>doc:Design Patterns.Team Design Patterns.TDP\: Human-Robot Group Game Management.WebHome]]
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11 |(% style="width:147px" %)**Actors**|(% style="width:752px" %)(((
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14 [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]], [[Activity Coordinator>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]], [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]]
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16 The conversational agent assists the stakeholder in their thinking and reflecting values that think find important.
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18 The stakeholders (academia, industry, the public, government) answer questions from the conversational agent that reveal their value preferences.
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20 |(% style="width:147px" %)**Pre-condition**|(% style="width:752px" %)(((
21 The stakeholders are sitting behind the conversational agent and is filling out a consent form.
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23 The conversational agent is read to start the interaction and is in front of the stakeholder.
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25 [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] are sitting in semicircle, waiting for the group activity to start;
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27 [[Activity Coordinator>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]] set up the game and handed out Bingo cards to [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]];
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29 [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] is ready to start the game, right in front of the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]].
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31 |(% style="width:147px" %)**Post-condition**|(% style="width:752px" %)(((
32 After the condition, the stakeholder is aware of the values that are revealed through a set of questions from the interaction. This allows them to think about what values are important in their lives.
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34 The interaction pauses for reflection.
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36 The game ended.
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38 |(% style="width:147px" %)**Action sequence**|(% style="width:752px" %)(((
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41 1. The conversational agent introduces itself to the user.
42 1. It asks the user what they know about public safety.
43 1. After the user responds, the conversational agent states that they are going to ask the user a couple of questions about themselves and public safety to understand what values the user finds important.
44 1. The user receives a set of values (//autonomy //and //security//).
45 1. The conversational agent indicates that the user finds //autonomy //and //security //important and asks if the user also sees themselves in that light.
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47 The action ends.
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49 (% style="background-color:transparent" %)__**Template**__
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51 1. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] plays a 30-second clip of a song from the playlist provided by the [[Activity Coordinator>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]].
52 1. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] initiates a conversation among the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]], asking if they recognise the artist of the song last played and to share memories they may associate with the song.
53 1. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] encourages the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] to mark the artist on their Bingo cards if they recognize the song.
54 1. If a song is not recognized by the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]], the [[Humanoid Robot>>path:Humanoid-Robot_126287881.html]] shares fun facts about the song obtained from the knowledge base.
55 1. If a [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] shouts "Bingo!":
56 11. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] will engage with the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] who shouted "Bingo!" and check if all songs of his or her bingo card have been check-marked
57 11. If not all songs in the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]]'s list have been played yet, the [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] will remind the player that there is still a song left. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] then continues the game.
58 11. Otherwise, the [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] will identify the player who shouted "Bingo!". If the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]]'s songs have indeed all been played and the [[Activity Coordinator>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]] confirms this, the [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] marks the winner of the game.
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61 |**UC Step**|**Requirements**|**Claims**|**IDP**
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63 |7|[[RQ03.2: Fill voids with fun facts>>doc:2\. Specification.Requirements.RQ03\.0\: Reflect on game performance.RQ03\.2\: Fill voids with fun facts.WebHome]]|[[CL001: Improved affect of PwD>>doc:Ontologies.Affect.WebHome]]|[[IDP: Title>>doc:Design Patterns.Interaction Design Patterns.IDP\: Title.WebHome]]
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