Wiki source code of UC01.2: What are your values - Music Bingo Play
Version 8.6 by Michaël Grauwde on 2023/05/07 15:01
Show last authors
author | version | line-number | content |
---|---|---|---|
1 | |(% style="width:147px" %)**Objective**|(% style="width:752px" %)((( | ||
2 | In Scenario 1, the users are faced with a series of questions that are to determine what values are important to the stakeholder. | ||
3 | |||
4 | [[OB01: Entertain and stimulate PwD>>doc:2\. Specification.Objectives.OB01\: Entertain and stimulate PwD.WebHome]] | ||
5 | ))) | ||
6 | |(% style="width:147px" %)**TDP**|(% style="width:752px" %)((( | ||
7 | |||
8 | |||
9 | [[TDP: Human-Robot Group Game Management>>doc:Design Patterns.Team Design Patterns.TDP\: Human-Robot Group Game Management.WebHome]] | ||
10 | ))) | ||
11 | |(% style="width:147px" %)**Actors**|(% style="width:752px" %)((( | ||
12 | |||
13 | |||
14 | [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]], [[Activity Coordinator>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]], [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] | ||
15 | |||
16 | The conversational agent assists the stakeholder in their thinking and reflecting values that think find important. | ||
17 | |||
18 | The stakeholders (academia, industry, the public, government) answer questions from the conversational agent that reveal their value preferences. | ||
19 | ))) | ||
20 | |(% style="width:147px" %)**Pre-condition**|(% style="width:752px" %)((( | ||
21 | The stakeholders are sitting behind the conversational agent and is filling out a consent form. | ||
22 | |||
23 | The conversational agent is read to start the interaction and is in front of the stakeholder. | ||
24 | |||
25 | [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] are sitting in semicircle, waiting for the group activity to start; | ||
26 | |||
27 | [[Activity Coordinator>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]] set up the game and handed out Bingo cards to [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]]; | ||
28 | |||
29 | [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] is ready to start the game, right in front of the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]]. | ||
30 | ))) | ||
31 | |(% style="width:147px" %)**Post-condition**|(% style="width:752px" %)((( | ||
32 | After the condition, the stakeholder is aware of the values that are revealed through a set of questions from the interaction. This allows them to think about what values are important in their lives. | ||
33 | |||
34 | The interaction pauses for reflection. | ||
35 | |||
36 | The game ended. | ||
37 | ))) | ||
38 | |(% style="width:147px" %)**Action sequence**|(% style="width:752px" %)((( | ||
39 | //preparation// | ||
40 | |||
41 | 1. The conversational agent asks the user what values they find important. | ||
42 | 1. The workshop developer selects the correct scenario crowd control for the system to follow. | ||
43 | 1. The system generates the scenario and the dialogue for the users to follow. | ||
44 | 1. The workshop developer introduces the conversational agent to the participants and explains its function related to reflection and deliberation. | ||
45 | |||
46 | //opening and pre-game// | ||
47 | |||
48 | 1. The conversational agent introduces itself to the stakeholders. | ||
49 | 1. The conversational agent asks the stakeholder to agree to the terms and conditions and be aware of what the agent is doing. | ||
50 | 1. The workshop developer asks the stakeholder if they are ready to continue and agree to the conditions of the interaction. | ||
51 | |||
52 | __**Template**__ | ||
53 | |||
54 | 1. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] plays a 30-second clip of a song from the playlist provided by the [[Activity Coordinator>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]]. | ||
55 | 1. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] initiates a conversation among the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]], asking if they recognise the artist of the song last played and to share memories they may associate with the song. | ||
56 | 1. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] encourages the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] to mark the artist on their Bingo cards if they recognize the song. | ||
57 | 1. If a song is not recognized by the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]], the [[Humanoid Robot>>path:Humanoid-Robot_126287881.html]] shares fun facts about the song obtained from the knowledge base. | ||
58 | 1. If a [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] shouts "Bingo!": | ||
59 | 11. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] will engage with the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] who shouted "Bingo!" and check if all songs of his or her bingo card have been check-marked | ||
60 | 11. If not all songs in the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]]'s list have been played yet, the [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] will remind the player that there is still a song left. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] then continues the game. | ||
61 | 11. Otherwise, the [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] will identify the player who shouted "Bingo!". If the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]]'s songs have indeed all been played and the [[Activity Coordinator>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]] confirms this, the [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] marks the winner of the game. | ||
62 | ))) | ||
63 | |||
64 | |**UC Step**|**Requirements**|**Claims**|**IDP** | ||
65 | |...|...|...|... | ||
66 | |7|[[RQ03.2: Fill voids with fun facts>>doc:2\. Specification.Requirements.RQ03\.0\: Reflect on game performance.RQ03\.2\: Fill voids with fun facts.WebHome]]|[[CL001: Improved affect of PwD>>doc:Ontologies.Affect.WebHome]]|[[IDP: Title>>doc:Design Patterns.Interaction Design Patterns.IDP\: Title.WebHome]] | ||
67 | |...|...|...|... |