Version 7.1 by Michaël Grauwde on 2023/05/07 12:45

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Michaël Grauwde 4.1 1 |(% style="width:147px" %)**Objective**|(% style="width:752px" %)(((
2 The objective of the conversational agent is to stimulate value reflection and deliberation between stakeholders in a public nuisance scenario.
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4 [[OB01: Entertain and stimulate PwD>>doc:2\. Specification.Objectives.OB01\: Entertain and stimulate PwD.WebHome]]
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6 |(% style="width:147px" %)**TDP**|(% style="width:752px" %)(((
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9 [[TDP: Human-Robot Group Game Management>>doc:Design Patterns.Team Design Patterns.TDP\: Human-Robot Group Game Management.WebHome]]
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11 |(% style="width:147px" %)**Actors**|(% style="width:752px" %)(((
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14 [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]], [[Activity Coordinator>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]], [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]]
Michaël Grauwde 5.1 15
16 The robot (conversational agent) helps the stakeholders reflect via the interaction with a scenario.
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18 The stakeholders (academia, industry, the public, government) interact with the system and the scenario and through that scenario the stakeholders can reflect on their values and why they feel a certain way about their values. 
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Michaël Grauwde 4.1 21 )))
Ruud de Jong 1.1 22 |(% style="width:147px" %)**Pre-condition**|(% style="width:752px" %)(((
Michaël Grauwde 6.1 23 The stakeholders are waiting in the workshop room reviewing the context of public safety.
Michaël Grauwde 4.1 24
Ruud de Jong 1.1 25 [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] are sitting in semicircle, waiting for the group activity to start;
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27 [[Activity Coordinator>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]] set up the game and handed out Bingo cards to [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]];
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29 [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] is ready to start the game, right in front of the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]].
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Michaël Grauwde 4.1 31 |(% style="width:147px" %)**Post-condition**|(% style="width:752px" %)(((
Michaël Grauwde 7.1 32 Each stakeholder is aware of the values that they value in the domain of crowd control. They then can reflect on the values that they find important and that they can deliberate about with their fellow stakeholders.
Michaël Grauwde 4.1 33
34 The game ended.
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Ruud de Jong 1.1 36 |(% style="width:147px" %)**Action sequence**|(% style="width:752px" %)(((
37 1. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] plays a 30-second clip of a song from the playlist provided by the [[Activity Coordinator>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]].
38 1. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] initiates a conversation among the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]], asking if they recognise the artist of the song last played and to share memories they may associate with the song.
39 1. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] encourages the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] to mark the artist on their Bingo cards if they recognize the song.
40 1. If a song is not recognized by the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]], the [[Humanoid Robot>>path:Humanoid-Robot_126287881.html]] shares fun facts about the song obtained from the knowledge base.
41 1. If a [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] shouts "Bingo!":
42 11. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] will engage with the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] who shouted "Bingo!" and check if all songs of his or her bingo card have been check-marked
43 11. If not all songs in the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]]'s list have been played yet, the [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] will remind the player that there is still a song left. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] then continues the game.
44 11. Otherwise, the [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] will identify the player who shouted "Bingo!". If the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]]'s songs have indeed all been played and the [[Activity Coordinator>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]] confirms this, the [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] marks the winner of the game.
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47 |**UC Step**|**Requirements**|**Claims**|**IDP**
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49 |7|[[RQ03.2: Fill voids with fun facts>>doc:2\. Specification.Requirements.RQ03\.0\: Reflect on game performance.RQ03\.2\: Fill voids with fun facts.WebHome]]|[[CL001: Improved affect of PwD>>doc:Ontologies.Affect.WebHome]]|[[IDP: Title>>doc:Design Patterns.Interaction Design Patterns.IDP\: Title.WebHome]]
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