Wiki source code of UC01.2: Public Nuisance - Music Bingo Play
Version 5.1 by Michaël Grauwde on 2023/05/07 12:43
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| 1 | |(% style="width:147px" %)**Objective**|(% style="width:752px" %)((( | ||
| 2 | The objective of the conversational agent is to stimulate value reflection and deliberation between stakeholders in a public nuisance scenario. | ||
| 3 | |||
| 4 | [[OB01: Entertain and stimulate PwD>>doc:2\. Specification.Objectives.OB01\: Entertain and stimulate PwD.WebHome]] | ||
| 5 | ))) | ||
| 6 | |(% style="width:147px" %)**TDP**|(% style="width:752px" %)((( | ||
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| 9 | [[TDP: Human-Robot Group Game Management>>doc:Design Patterns.Team Design Patterns.TDP\: Human-Robot Group Game Management.WebHome]] | ||
| 10 | ))) | ||
| 11 | |(% style="width:147px" %)**Actors**|(% style="width:752px" %)((( | ||
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| 14 | [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]], [[Activity Coordinator>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]], [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] | ||
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| 16 | The robot (conversational agent) helps the stakeholders reflect via the interaction with a scenario. | ||
| 17 | |||
| 18 | The stakeholders (academia, industry, the public, government) interact with the system and the scenario and through that scenario the stakeholders can reflect on their values and why they feel a certain way about their values. | ||
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| 21 | ))) | ||
| 22 | |(% style="width:147px" %)**Pre-condition**|(% style="width:752px" %)((( | ||
| 23 | |||
| 24 | |||
| 25 | [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] are sitting in semicircle, waiting for the group activity to start; | ||
| 26 | |||
| 27 | [[Activity Coordinator>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]] set up the game and handed out Bingo cards to [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]]; | ||
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| 29 | [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] is ready to start the game, right in front of the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]]. | ||
| 30 | ))) | ||
| 31 | |(% style="width:147px" %)**Post-condition**|(% style="width:752px" %)((( | ||
| 32 | |||
| 33 | |||
| 34 | The game ended. | ||
| 35 | ))) | ||
| 36 | |(% style="width:147px" %)**Action sequence**|(% style="width:752px" %)((( | ||
| 37 | 1. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] plays a 30-second clip of a song from the playlist provided by the [[Activity Coordinator>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]]. | ||
| 38 | 1. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] initiates a conversation among the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]], asking if they recognise the artist of the song last played and to share memories they may associate with the song. | ||
| 39 | 1. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] encourages the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] to mark the artist on their Bingo cards if they recognize the song. | ||
| 40 | 1. If a song is not recognized by the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]], the [[Humanoid Robot>>path:Humanoid-Robot_126287881.html]] shares fun facts about the song obtained from the knowledge base. | ||
| 41 | 1. If a [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] shouts "Bingo!": | ||
| 42 | 11. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] will engage with the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] who shouted "Bingo!" and check if all songs of his or her bingo card have been check-marked | ||
| 43 | 11. If not all songs in the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]]'s list have been played yet, the [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] will remind the player that there is still a song left. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] then continues the game. | ||
| 44 | 11. Otherwise, the [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] will identify the player who shouted "Bingo!". If the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]]'s songs have indeed all been played and the [[Activity Coordinator>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]] confirms this, the [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] marks the winner of the game. | ||
| 45 | ))) | ||
| 46 | |||
| 47 | |**UC Step**|**Requirements**|**Claims**|**IDP** | ||
| 48 | |...|...|...|... | ||
| 49 | |7|[[RQ03.2: Fill voids with fun facts>>doc:2\. Specification.Requirements.RQ03\.0\: Reflect on game performance.RQ03\.2\: Fill voids with fun facts.WebHome]]|[[CL001: Improved affect of PwD>>doc:Ontologies.Affect.WebHome]]|[[IDP: Title>>doc:Design Patterns.Interaction Design Patterns.IDP\: Title.WebHome]] | ||
| 50 | |...|...|...|... |