Changes for page UC01.2: What are your values?
Last modified by Michaël Grauwde on 2023/05/08 09:51
From version 8.2
edited by Michaël Grauwde
on 2023/05/07 14:47
on 2023/05/07 14:47
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To version 12.1
edited by Michaël Grauwde
on 2023/05/08 09:51
on 2023/05/08 09:51
Change comment:
There is no comment for this version
Summary
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... ... @@ -1,62 +1,34 @@ 1 1 |(% style="width:147px" %)**Objective**|(% style="width:752px" %)((( 2 -In Scenario 1, the users are faced with a protest scenario. Here we want to gain initial reflection on the 3 - 4 -[[OB01: Entertain and stimulate PwD>>doc:2\. Specification.Objectives.OB01\: Entertain and stimulate PwD.WebHome]] 2 +In Scenario 1, the users are faced with a series of questions that are to determine what values are important to the stakeholder. 5 5 ))) 6 6 |(% style="width:147px" %)**TDP**|(% style="width:752px" %)((( 7 7 8 - 9 -[[TDP: Human-Robot Group Game Management>>doc:Design Patterns.Team Design Patterns.TDP\: Human-Robot Group Game Management.WebHome]] 10 10 ))) 11 11 |(% style="width:147px" %)**Actors**|(% style="width:752px" %)((( 12 - 8 +The conversational agent assists the stakeholder in their thinking and reflecting values that think find important. 13 13 14 -[[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]], [[Activity Coordinator>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]], [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] 15 - 16 -The robot (conversational agent) helps the stakeholders reflect via the interaction with a scenario. 17 - 18 -The stakeholders (academia, industry, the public, government) interact with the system and the scenario and through that scenario the stakeholders can reflect on their values and why they feel a certain way about their values. 19 - 20 - 10 +The stakeholders (academia, industry, the public, government) answer questions from the conversational agent that reveal their value preferences. 21 21 ))) 22 22 |(% style="width:147px" %)**Pre-condition**|(% style="width:752px" %)((( 23 -The stakeholders are waiting in theworkshoproom reviewing thecontextofpublic safety.13 +The stakeholders are sitting behind the conversational agent and is filling out a consent form. 24 24 25 -[[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] are sitting in semicircle, waiting for the group activity to start; 26 - 27 -[[Activity Coordinator>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]] set up the game and handed out Bingo cards to [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]]; 28 - 29 -[[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] is ready to start the game, right in front of the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]]. 15 +The conversational agent is read to start the interaction and is in front of the stakeholder. 30 30 ))) 31 31 |(% style="width:147px" %)**Post-condition**|(% style="width:752px" %)((( 32 - Each stakeholder is aware of the values thattheyvalueinthe domainofpublicnuisance.Theythencanreflectthevalues that they findimportantand thattheycan deliberateaboutwiththeirfellow stakeholders.18 +After the condition, the stakeholder is aware of the values that are revealed through a set of questions from the interaction. This allows them to think about what values are important in their lives. 33 33 34 -The game ended.20 +The interaction pauses for reflection. 35 35 ))) 36 36 |(% style="width:147px" %)**Action sequence**|(% style="width:752px" %)((( 37 - //preparation//23 + 38 38 39 -1. The workshop developer sets up the conversational agent in a workshop setting and online. 40 -1. The workshop developer selects the correct scenario (public nuisance) and inputs the dialogue for the system to follow. 41 -1. The system generates the scenario and the dialogue for the users to follow. 42 -1. The workshop developer introduces the conversational agent to the participants and explains its function related to reflection and deliberation. 25 +1. The conversational agent introduces itself to the user. 26 +1. It asks the user what they know about public safety. 27 +1. After the user responds, the conversational agent states that they are going to ask the user a couple of questions about themselves and public safety to understand what values the user finds important. 28 +1. The user receives a set of values (//autonomy //and //security//). 29 +1. The conversational agent indicates that the user finds //autonomy //and //security //important and asks if the user also sees themselves in that light. 43 43 44 -//opening and pre-game// 45 - 46 -1. The conversational agent introduces itself to the stakeholders. 47 -1. The conversational agent asks the stakeholder to agree to the terms and conditions and be aware of what the agent is doing. 48 -1. The workshop developer asks the stakeholder if they are ready to continue and agree to the conditions of the interaction. 49 - 50 -__**Template**__ 51 - 52 -1. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] plays a 30-second clip of a song from the playlist provided by the [[Activity Coordinator>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]]. 53 -1. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] initiates a conversation among the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]], asking if they recognise the artist of the song last played and to share memories they may associate with the song. 54 -1. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] encourages the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] to mark the artist on their Bingo cards if they recognize the song. 55 -1. If a song is not recognized by the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]], the [[Humanoid Robot>>path:Humanoid-Robot_126287881.html]] shares fun facts about the song obtained from the knowledge base. 56 -1. If a [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] shouts "Bingo!": 57 -11. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] will engage with the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] who shouted "Bingo!" and check if all songs of his or her bingo card have been check-marked 58 -11. If not all songs in the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]]'s list have been played yet, the [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] will remind the player that there is still a song left. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] then continues the game. 59 -11. Otherwise, the [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] will identify the player who shouted "Bingo!". If the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]]'s songs have indeed all been played and the [[Activity Coordinator>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]] confirms this, the [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] marks the winner of the game. 31 +The action ends. 60 60 ))) 61 61 62 62 |**UC Step**|**Requirements**|**Claims**|**IDP**