Last modified by Michaël Grauwde on 2023/05/08 09:51

From version 6.1
edited by Michaël Grauwde
on 2023/05/07 12:44
Change comment: There is no comment for this version
To version 11.1
edited by Michaël Grauwde
on 2023/05/08 09:50
Change comment: There is no comment for this version

Summary

Details

Page properties
Title
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1 -UC01.2: Public Nuisance - Music Bingo Play
1 +UC01.2: What are your values?
Content
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1 1  |(% style="width:147px" %)**Objective**|(% style="width:752px" %)(((
2 -The objective of the conversational agent is to stimulate value reflection and deliberation between stakeholders in a public nuisance scenario.
3 -
4 -[[OB01: Entertain and stimulate PwD>>doc:2\. Specification.Objectives.OB01\: Entertain and stimulate PwD.WebHome]]
2 +In Scenario 1, the users are faced with a series of questions that are to determine what values are important to the stakeholder.
5 5  )))
6 6  |(% style="width:147px" %)**TDP**|(% style="width:752px" %)(((
7 7  
8 -
9 -[[TDP: Human-Robot Group Game Management>>doc:Design Patterns.Team Design Patterns.TDP\: Human-Robot Group Game Management.WebHome]]
10 10  )))
11 11  |(% style="width:147px" %)**Actors**|(% style="width:752px" %)(((
12 -
8 +The conversational agent assists the stakeholder in their thinking and reflecting values that think find important.
13 13  
14 -[[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]], [[Activity Coordinator>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]], [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]]
15 -
16 -The robot (conversational agent) helps the stakeholders reflect via the interaction with a scenario.
17 -
18 -The stakeholders (academia, industry, the public, government) interact with the system and the scenario and through that scenario the stakeholders can reflect on their values and why they feel a certain way about their values. 
19 -
20 -
10 +The stakeholders (academia, industry, the public, government) answer questions from the conversational agent that reveal their value preferences.
21 21  )))
22 22  |(% style="width:147px" %)**Pre-condition**|(% style="width:752px" %)(((
23 -The stakeholders are waiting in the workshop room reviewing the context of public safety.
13 +The stakeholders are sitting behind the conversational agent and is filling out a consent form.
24 24  
25 -[[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] are sitting in semicircle, waiting for the group activity to start;
26 -
27 -[[Activity Coordinator>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]] set up the game and handed out Bingo cards to [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]];
28 -
29 -[[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] is ready to start the game, right in front of the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]].
15 +The conversational agent is read to start the interaction and is in front of the stakeholder.
30 30  )))
31 31  |(% style="width:147px" %)**Post-condition**|(% style="width:752px" %)(((
18 +After the condition, the stakeholder is aware of the values that are revealed through a set of questions from the interaction. This allows them to think about what values are important in their lives.
19 +
20 +The interaction pauses for reflection.
21 +)))
22 +|(% style="width:147px" %)**Action sequence**|(% style="width:752px" %)(((
32 32  
33 33  
25 +1. The conversational agent introduces itself to the user.
26 +1. It asks the user what they know about public safety.
27 +1. After the user responds, the conversational agent states that they are going to ask the user a couple of questions about themselves and public safety to understand what values the user finds important.
28 +1. The user receives a set of values (//autonomy //and //security//).
29 +1. The conversational agent indicates that the user finds //autonomy //and //security //important and asks if the user also sees themselves in that light.
34 34  
35 -The game ended.
31 +The action ends.
36 36  )))
37 -|(% style="width:147px" %)**Action sequence**|(% style="width:752px" %)(((
38 -1. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] plays a 30-second clip of a song from the playlist provided by the [[Activity Coordinator>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]].
39 -1. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] initiates a conversation among the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]], asking if they recognise the artist of the song last played and to share memories they may associate with the song.
40 -1. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] encourages the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] to mark the artist on their Bingo cards if they recognize the song.
41 -1. If a song is not recognized by the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]], the [[Humanoid Robot>>path:Humanoid-Robot_126287881.html]] shares fun facts about the song obtained from the knowledge base.
42 -1. If a [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] shouts "Bingo!":
43 -11. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] will engage with the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] who shouted "Bingo!" and check if all songs of his or her bingo card have been check-marked
44 -11. If not all songs in the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]]'s list have been played yet, the [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] will remind the player that there is still a song left. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] then continues the game.
45 -11. Otherwise, the [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] will identify the player who shouted "Bingo!". If the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]]'s songs have indeed all been played and the [[Activity Coordinator>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]] confirms this, the [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] marks the winner of the game.
46 -)))
47 47  
48 48  |**UC Step**|**Requirements**|**Claims**|**IDP**
49 49  |...|...|...|...