Changes for page UC01.2: What are your values?
Last modified by Michaël Grauwde on 2023/05/08 09:51
From version 12.1
edited by Michaël Grauwde
on 2023/05/08 09:51
on 2023/05/08 09:51
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Summary
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... ... @@ -1,34 +1,23 @@ 1 -|(% style="width:147px" %)**Objective**|(% style="width:752px" %)((( 2 -In Scenario 1, the users are faced with a series of questions that are to determine what values are important to the stakeholder. 3 -))) 4 -|(% style="width:147px" %)**TDP**|(% style="width:752px" %)((( 5 - 6 -))) 7 -|(% style="width:147px" %)**Actors**|(% style="width:752px" %)((( 8 -The conversational agent assists the stakeholder in their thinking and reflecting values that think find important. 9 - 10 -The stakeholders (academia, industry, the public, government) answer questions from the conversational agent that reveal their value preferences. 11 -))) 1 +|(% style="width:147px" %)**Objective**|(% style="width:752px" %)[[OB01: Entertain and stimulate PwD>>doc:2\. Specification.Objectives.OB01\: Entertain and stimulate PwD.WebHome]] 2 +|(% style="width:147px" %)**TDP**|(% style="width:752px" %)[[TDP: Human-Robot Group Game Management>>doc:Design Patterns.Team Design Patterns.TDP\: Human-Robot Group Game Management.WebHome]] 3 +|(% style="width:147px" %)**Actors**|(% style="width:752px" %)[[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]], [[Activity Coordinator>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]], [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] 12 12 |(% style="width:147px" %)**Pre-condition**|(% style="width:752px" %)((( 13 - The stakeholders are sittingbehindtheonversationalagentandis filling outaconsentform.5 +[[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] are sitting in semicircle, waiting for the group activity to start; 14 14 15 -The conversational agent is read to start the interaction and is in front of the stakeholder. 16 -))) 17 -|(% style="width:147px" %)**Post-condition**|(% style="width:752px" %)((( 18 -After the condition, the stakeholder is aware of the values that are revealed through a set of questions from the interaction. This allows them to think about what values are important in their lives. 7 +[[Activity Coordinator>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]] set up the game and handed out Bingo cards to [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]]; 19 19 20 - Theinteractionpausesfor reflection.9 +[[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] is ready to start the game, right in front of the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]]. 21 21 ))) 11 +|(% style="width:147px" %)**Post-condition**|(% style="width:752px" %)The game ended. 22 22 |(% style="width:147px" %)**Action sequence**|(% style="width:752px" %)((( 23 - 24 - 25 -1. The conversational agent introduces itself to the user. 26 -1. It asks the user what they know about public safety. 27 -1. After the user responds, the conversational agent states that they are going to ask the user a couple of questions about themselves and public safety to understand what values the user finds important. 28 -1. The user receives a set of values (//autonomy //and //security//). 29 -1. The conversational agent indicates that the user finds //autonomy //and //security //important and asks if the user also sees themselves in that light. 30 - 31 -The action ends. 13 +1. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] plays a 30-second clip of a song from the playlist provided by the [[Activity Coordinator>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]]. 14 +1. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] initiates a conversation among the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]], asking if they recognise the artist of the song last played and to share memories they may associate with the song. 15 +1. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] encourages the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] to mark the artist on their Bingo cards if they recognize the song. 16 +1. If a song is not recognized by the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]], the [[Humanoid Robot>>path:Humanoid-Robot_126287881.html]] shares fun facts about the song obtained from the knowledge base. 17 +1. If a [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] shouts "Bingo!": 18 +11. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] will engage with the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] who shouted "Bingo!" and check if all songs of his or her bingo card have been check-marked 19 +11. If not all songs in the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]]'s list have been played yet, the [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] will remind the player that there is still a song left. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] then continues the game. 20 +11. Otherwise, the [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] will identify the player who shouted "Bingo!". If the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]]'s songs have indeed all been played and the [[Activity Coordinator>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]] confirms this, the [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] marks the winner of the game. 32 32 ))) 33 33 34 34 |**UC Step**|**Requirements**|**Claims**|**IDP**