Last modified by Michaël Grauwde on 2023/05/08 09:51

From version 11.1
edited by Michaël Grauwde
on 2023/05/08 09:50
Change comment: There is no comment for this version
To version 9.1
edited by Michaël Grauwde
on 2023/05/07 15:08
Change comment: There is no comment for this version

Summary

Details

Page properties
Title
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1 -UC01.2: What are your values?
1 +UC01.2: What are your values - Music Bingo Play
Content
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1 1  |(% style="width:147px" %)**Objective**|(% style="width:752px" %)(((
2 2  In Scenario 1, the users are faced with a series of questions that are to determine what values are important to the stakeholder.
3 +
4 +[[OB01: Entertain and stimulate PwD>>doc:2\. Specification.Objectives.OB01\: Entertain and stimulate PwD.WebHome]]
3 3  )))
4 4  |(% style="width:147px" %)**TDP**|(% style="width:752px" %)(((
5 5  
8 +
9 +[[TDP: Human-Robot Group Game Management>>doc:Design Patterns.Team Design Patterns.TDP\: Human-Robot Group Game Management.WebHome]]
6 6  )))
7 7  |(% style="width:147px" %)**Actors**|(% style="width:752px" %)(((
12 +
13 +
14 +[[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]], [[Activity Coordinator>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]], [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]]
15 +
8 8  The conversational agent assists the stakeholder in their thinking and reflecting values that think find important.
9 9  
10 10  The stakeholders (academia, industry, the public, government) answer questions from the conversational agent that reveal their value preferences.
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13 13  The stakeholders are sitting behind the conversational agent and is filling out a consent form.
14 14  
15 15  The conversational agent is read to start the interaction and is in front of the stakeholder.
24 +
25 +[[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] are sitting in semicircle, waiting for the group activity to start;
26 +
27 +[[Activity Coordinator>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]] set up the game and handed out Bingo cards to [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]];
28 +
29 +[[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] is ready to start the game, right in front of the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]].
16 16  )))
17 17  |(% style="width:147px" %)**Post-condition**|(% style="width:752px" %)(((
18 18  After the condition, the stakeholder is aware of the values that are revealed through a set of questions from the interaction. This allows them to think about what values are important in their lives.
19 19  
20 20  The interaction pauses for reflection.
35 +
36 +The game ended.
21 21  )))
22 22  |(% style="width:147px" %)**Action sequence**|(% style="width:752px" %)(((
23 23  
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29 29  1. The conversational agent indicates that the user finds //autonomy //and //security //important and asks if the user also sees themselves in that light.
30 30  
31 31  The action ends.
48 +
49 +(% style="background-color:transparent" %)__**Template**__
50 +
51 +1. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] plays a 30-second clip of a song from the playlist provided by the [[Activity Coordinator>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]].
52 +1. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] initiates a conversation among the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]], asking if they recognise the artist of the song last played and to share memories they may associate with the song.
53 +1. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] encourages the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] to mark the artist on their Bingo cards if they recognize the song.
54 +1. If a song is not recognized by the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]], the [[Humanoid Robot>>path:Humanoid-Robot_126287881.html]] shares fun facts about the song obtained from the knowledge base.
55 +1. If a [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] shouts "Bingo!":
56 +11. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] will engage with the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] who shouted "Bingo!" and check if all songs of his or her bingo card have been check-marked
57 +11. If not all songs in the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]]'s list have been played yet, the [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] will remind the player that there is still a song left. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] then continues the game.
58 +11. Otherwise, the [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] will identify the player who shouted "Bingo!". If the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]]'s songs have indeed all been played and the [[Activity Coordinator>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]] confirms this, the [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] marks the winner of the game.
32 32  )))
33 33  
34 34  |**UC Step**|**Requirements**|**Claims**|**IDP**