Changes for page UC01.2: What are your values?
Last modified by Michaël Grauwde on 2023/05/08 09:51
From version 11.1
edited by Michaël Grauwde
on 2023/05/08 09:50
on 2023/05/08 09:50
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To version 5.1
edited by Michaël Grauwde
on 2023/05/07 12:43
on 2023/05/07 12:43
Change comment:
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Summary
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Page properties (2 modified, 0 added, 0 removed)
Details
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... ... @@ -1,34 +1,47 @@ 1 1 |(% style="width:147px" %)**Objective**|(% style="width:752px" %)((( 2 -In Scenario 1, the users are faced with a series of questions that are to determine what values are important to the stakeholder. 2 +The objective of the conversational agent is to stimulate value reflection and deliberation between stakeholders in a public nuisance scenario. 3 + 4 +[[OB01: Entertain and stimulate PwD>>doc:2\. Specification.Objectives.OB01\: Entertain and stimulate PwD.WebHome]] 3 3 ))) 4 4 |(% style="width:147px" %)**TDP**|(% style="width:752px" %)((( 5 5 8 + 9 +[[TDP: Human-Robot Group Game Management>>doc:Design Patterns.Team Design Patterns.TDP\: Human-Robot Group Game Management.WebHome]] 6 6 ))) 7 7 |(% style="width:147px" %)**Actors**|(% style="width:752px" %)((( 8 - Theconversational agent assists the stakeholder in their thinking and reflecting values that think find important.12 + 9 9 10 -The stakeholders (academia, industry, the public, government) answer questions from the conversational agent that reveal their value preferences. 14 +[[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]], [[Activity Coordinator>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]], [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] 15 + 16 +The robot (conversational agent) helps the stakeholders reflect via the interaction with a scenario. 17 + 18 +The stakeholders (academia, industry, the public, government) interact with the system and the scenario and through that scenario the stakeholders can reflect on their values and why they feel a certain way about their values. 19 + 20 + 11 11 ))) 12 12 |(% style="width:147px" %)**Pre-condition**|(% style="width:752px" %)((( 13 - Thestakeholders are sitting behind the conversational agent and is filling out a consent form.23 + 14 14 15 -The conversational agent is read to start the interaction and is in front of the stakeholder. 25 +[[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] are sitting in semicircle, waiting for the group activity to start; 26 + 27 +[[Activity Coordinator>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]] set up the game and handed out Bingo cards to [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]]; 28 + 29 +[[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] is ready to start the game, right in front of the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]]. 16 16 ))) 17 17 |(% style="width:147px" %)**Post-condition**|(% style="width:752px" %)((( 18 - Afterthe condition, the stakeholder is aware of the values that are revealed through a set of questions from the interaction. This allows them to think about what values are important in their lives.32 + 19 19 20 -The interaction pausesfor reflection.34 +The game ended. 21 21 ))) 22 22 |(% style="width:147px" %)**Action sequence**|(% style="width:752px" %)((( 23 - 24 - 25 -1. The conversational agent introduces itself to the user. 26 -1. It asks the user what they know about public safety. 27 -1. After the user responds, the conversational agent states that they are going to ask the user a couple of questions about themselves and public safety to understand what values the user finds important. 28 -1. The user receives a set of values (//autonomy //and //security//). 29 -1. The conversational agent indicates that the user finds //autonomy //and //security //important and asks if the user also sees themselves in that light. 30 - 31 -The action ends. 37 +1. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] plays a 30-second clip of a song from the playlist provided by the [[Activity Coordinator>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]]. 38 +1. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] initiates a conversation among the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]], asking if they recognise the artist of the song last played and to share memories they may associate with the song. 39 +1. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] encourages the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] to mark the artist on their Bingo cards if they recognize the song. 40 +1. If a song is not recognized by the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]], the [[Humanoid Robot>>path:Humanoid-Robot_126287881.html]] shares fun facts about the song obtained from the knowledge base. 41 +1. If a [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] shouts "Bingo!": 42 +11. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] will engage with the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] who shouted "Bingo!" and check if all songs of his or her bingo card have been check-marked 43 +11. If not all songs in the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]]'s list have been played yet, the [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] will remind the player that there is still a song left. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] then continues the game. 44 +11. Otherwise, the [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] will identify the player who shouted "Bingo!". If the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]]'s songs have indeed all been played and the [[Activity Coordinator>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]] confirms this, the [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] marks the winner of the game. 32 32 ))) 33 33 34 34 |**UC Step**|**Requirements**|**Claims**|**IDP**