Changes for page UC01.2: What are your values?
Last modified by Michaël Grauwde on 2023/05/08 09:51
From version 11.1
edited by Michaël Grauwde
on 2023/05/08 09:50
on 2023/05/08 09:50
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To version 10.1
edited by Michaël Grauwde
on 2023/05/08 09:50
on 2023/05/08 09:50
Change comment:
There is no comment for this version
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... ... @@ -1,10 +1,18 @@ 1 1 |(% style="width:147px" %)**Objective**|(% style="width:752px" %)((( 2 2 In Scenario 1, the users are faced with a series of questions that are to determine what values are important to the stakeholder. 3 + 4 +[[OB01: Entertain and stimulate PwD>>doc:2\. Specification.Objectives.OB01\: Entertain and stimulate PwD.WebHome]] 3 3 ))) 4 4 |(% style="width:147px" %)**TDP**|(% style="width:752px" %)((( 5 5 8 + 9 +[[TDP: Human-Robot Group Game Management>>doc:Design Patterns.Team Design Patterns.TDP\: Human-Robot Group Game Management.WebHome]] 6 6 ))) 7 7 |(% style="width:147px" %)**Actors**|(% style="width:752px" %)((( 12 + 13 + 14 +[[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]], [[Activity Coordinator>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]], [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] 15 + 8 8 The conversational agent assists the stakeholder in their thinking and reflecting values that think find important. 9 9 10 10 The stakeholders (academia, industry, the public, government) answer questions from the conversational agent that reveal their value preferences. ... ... @@ -13,11 +13,19 @@ 13 13 The stakeholders are sitting behind the conversational agent and is filling out a consent form. 14 14 15 15 The conversational agent is read to start the interaction and is in front of the stakeholder. 24 + 25 +[[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] are sitting in semicircle, waiting for the group activity to start; 26 + 27 +[[Activity Coordinator>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]] set up the game and handed out Bingo cards to [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]]; 28 + 29 +[[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] is ready to start the game, right in front of the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]]. 16 16 ))) 17 17 |(% style="width:147px" %)**Post-condition**|(% style="width:752px" %)((( 18 18 After the condition, the stakeholder is aware of the values that are revealed through a set of questions from the interaction. This allows them to think about what values are important in their lives. 19 19 20 20 The interaction pauses for reflection. 35 + 36 +The game ended. 21 21 ))) 22 22 |(% style="width:147px" %)**Action sequence**|(% style="width:752px" %)((( 23 23 ... ... @@ -29,6 +29,17 @@ 29 29 1. The conversational agent indicates that the user finds //autonomy //and //security //important and asks if the user also sees themselves in that light. 30 30 31 31 The action ends. 48 + 49 +(% style="background-color:transparent" %)__**Template**__ 50 + 51 +1. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] plays a 30-second clip of a song from the playlist provided by the [[Activity Coordinator>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]]. 52 +1. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] initiates a conversation among the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]], asking if they recognise the artist of the song last played and to share memories they may associate with the song. 53 +1. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] encourages the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] to mark the artist on their Bingo cards if they recognize the song. 54 +1. If a song is not recognized by the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]], the [[Humanoid Robot>>path:Humanoid-Robot_126287881.html]] shares fun facts about the song obtained from the knowledge base. 55 +1. If a [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] shouts "Bingo!": 56 +11. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] will engage with the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]] who shouted "Bingo!" and check if all songs of his or her bingo card have been check-marked 57 +11. If not all songs in the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]]'s list have been played yet, the [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] will remind the player that there is still a song left. The [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] then continues the game. 58 +11. Otherwise, the [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] will identify the player who shouted "Bingo!". If the [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]]'s songs have indeed all been played and the [[Activity Coordinator>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]] confirms this, the [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] marks the winner of the game. 32 32 ))) 33 33 34 34 |**UC Step**|**Requirements**|**Claims**|**IDP**