Changes for page 4. Evaluation Methods
Last modified by Mohamed Elsayed on 2023/04/11 15:15
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edited by Mohamed Elsayed
on 2023/04/11 15:15
on 2023/04/11 15:15
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To version 11.1
edited by Mohamed Elsayed
on 2023/04/11 15:15
on 2023/04/11 15:15
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... ... @@ -14,7 +14,7 @@ 14 14 15 15 Subjective measurements and questionnaires are best fit to evaluate the project. A set of questions will be formulated and used in a questionnaire that participants can fill in after the experiment. The questions can be found [[here>>doc:3\. Evaluation.b\. Test.Questionaire Questions.WebHome]]. 16 16 17 -A //**trust score**//, as described in Gutalli et al. (2019) //(Design, development and evaluation of a human-computer trust scale)//, the effect on the mood of the participant was measured using a questionnaire. The questionnaire consisted of sub-questions related to these aspects and used a 1-5 Likert Scale to capture the level of agreement and feelings towards these aspects.17 +A trust score, as described in Gutalli et al. (2019) //(Design, development and evaluation of a human-computer trust scale)//, the effect on the mood of the participant was measured using a questionnaire. The questionnaire consisted of sub-questions related to these aspects and used a 1-5 Likert Scale to capture the level of agreement and feelings towards these aspects. 18 18 19 19 According to Gulati et al. (2019), the trust people have in robots consist of 4 different factors: 20 20 ... ... @@ -26,7 +26,7 @@ 26 26 27 27 //4) The Reciprocity of the Robot: //The Reciprocity score indicates how much people feel a connection with the robot. 28 28 29 - **//Mood Score~://**29 +//Mood Score~:// 30 30 31 31 Our Mood Score is derived from the Oxford Happiness Questionnaire //(Hills et al. ,The Oxford Happiness Questionnaire: a compact scale for the measurement of psychological well-being, (2002))//. The Oxford Happiness Questionnaire correlates with personality variables like satisfaction with life, self-esteem and happiness. This score can be used to measure the effect of the interaction with Dogg0 on people's happiness. 32 32