Changes for page 2. Socio-Cognitive Engineering
Last modified by Rick Dekker on 2023/04/11 14:45
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edited by Clemente van der Aa
on 2023/04/06 21:40
on 2023/04/06 21:40
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To version 6.1
edited by Clemente van der Aa
on 2023/04/06 21:53
on 2023/04/06 21:53
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... ... @@ -1,22 +1,8 @@ 1 - Inthis section we are going to discuss some concepts used in Socio-Cognitive Engineering that we incorporated into the design process. These principles and methods can be used to create a more effective and engaging interaction of the Dogg0 and PwD. The Theory of Mind, Shared Mental Model, and Ontology are all concepts that can be applied in the design process of Miro-e, and are discussed below1 + 2 2 3 3 4 -**Theory of Mind** 5 5 6 - Thisisheabilitytounderstand otherpeople'smentalstates, suchastheirbeliefs,intentions,anddesires (Cuzollinet al., 2020). In the context ofMiro-e,the robot needstohavea theory of mind to effectivelyinteractwithpeople with dementia.For example,theobotneeds to beable torecognizewhensomeoneis indistress,happy, or sad, and respondappropriately. To achieve this,Miro-ecanbedesignedwithsensorsthat detectfacialexpressions, vocal cues, andotherphysical cuesthatindicate a person's emotionalstate. Ontheother hand,the robotalso has to behaveina way that the PwD perceives themovementsoftherobot as behavior originatedfromreal emotions. Forxample, when the PwD is playing withthe Dogg0 that bywiggling itstail andearsand making sounds therobot imitatesasif it isreally enjoyingtheinteraction.5 +1. User-Centered Design: A user-centered design approach should be taken to design Miro-e. This involves involving people with dementia and their caregivers in the design process to understand their needs, preferences, and abilities. This information can be used to inform the design of Miro-e's physical appearance, behaviors, and interaction modalities. 7 7 8 -**Ontology** 9 9 10 -This is the study of the nature of existence and the relationships between different entities. In the context of Miro-e, ontology can be used to design the robot's interaction with the environment and other entities, such as people and objects. This can help the robot provide more effective and personalized support (Neerincx et al., 2016) to the person with dementia. In the attachment an ontology chart is presented, where all the entities are categorized and there relations are visualized. 11 - 12 - 13 -**Shared mental model** 14 - 15 -This model is a common understanding between two or more people about a particular task or situation, but can also be applied in human-robot collaboration (Nicolaidis et al., 2012). In the context of Miro-e, a shared mental model can be used to create a more effective interaction between the robot and PwD. For example, the robot can be designed to have a shared mental model with the caregiver or family member who is assisting the PwD. This can help the robot understand the person's needs and preferences more effectively and provide more tailored support. 16 -\\ 17 - 18 -1. Cuzolin et al. (2020). Knowing me, knowing you: theory of mind in AI. Cambridge University Press. [[https:~~/~~/www.cambridge.org/core/journals/psychological-medicine/article/knowing-me-knowing-you-theory-of-mind-in-ai/C935A66A018117BA5B1991071393655F>>https://www.cambridge.org/core/journals/psychological-medicine/article/knowing-me-knowing-you-theory-of-mind-in-ai/C935A66A018117BA5B1991071393655F]] 19 -1. Neerincx et al. (2016). Ontologies for Social, Cognitive and Affective Agent-Based Support of Child’s Diabetes Self Management. European Conference on Artificial Intelligence. [[https:~~/~~/www.dfki.de/fileadmin/user_upload/import/8745_PAL_ECAIpaper_AIdiabetesWorkshop2016_final.pdf>>https://www.dfki.de/fileadmin/user_upload/import/8745_PAL_ECAIpaper_AIdiabetesWorkshop2016_final.pdf]] 20 -1. Nicolaidis et al. (2012). Human-Robot Teaming using Shared Mental Models. ACM/IEEE International Conference on Human Robot Interaction (HRI) [[http:~~/~~/www.stefanosnikolaidis.net/papers/HART2012_nikol_shah.pdf>>http://www.stefanosnikolaidis.net/papers/HART2012_nikol_shah.pdf]] 21 - 22 - 8 +1. Social Presence: Social presence is the degree to which a technological system is perceived as a social entity. Miro-e should be designed with high social presence to create a sense of connection and companionship with users. This can be achieved through the design of Miro-e's physical appearance, facial expressions, vocalizations, and behaviors.