Changes for page 2. Socio-Cognitive Engineering
Last modified by Rick Dekker on 2023/04/11 14:45
From version 3.1
edited by Clemente van der Aa
on 2023/04/05 12:25
on 2023/04/05 12:25
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To version 6.1
edited by Clemente van der Aa
on 2023/04/06 21:53
on 2023/04/06 21:53
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... ... @@ -1,15 +1,8 @@ 1 - Inthis section we are going to discuss some concepts used in Socio-Cognitive Engineering that we incorporated into the design process. These principles and methods can be used to create a more effective and engaging interaction of the Dogg0 and PwD. The Theory of Mind, Shared Mental Model, and Ontology are all concepts that can be applied in the design process of Miro-e, and are discussed below1 + 2 2 3 3 4 -**Theory of Mind** 5 5 6 - Thisisheabilitytounderstand otherpeople'smentalstates, suchastheirbeliefs,intentions,anddesires. Inthe context ofMiro-e,the robot needstohavea theory of mind to effectivelyinteractwithpeople with dementia.For example,theobotneeds to beable torecognizewhensomeoneisdistress,happy,orsad,and respond appropriately. To achieve this,Miro-ecan bedesignedwithsensorsthatdetect facial expressions,vocalcues,and otherphysicalcues that indicate aperson'semotionalstate. On theotherhand,theobotalso hasto bein away5 +1. User-Centered Design: A user-centered design approach should be taken to design Miro-e. This involves involving people with dementia and their caregivers in the design process to understand their needs, preferences, and abilities. This information can be used to inform the design of Miro-e's physical appearance, behaviors, and interaction modalities. 7 7 8 -**Ontology** 9 9 10 -This is the study of the nature of existence and the relationships between different entities. In the context of Miro-e, ontology can be used to design the robot's interaction with the environment and other entities, such as people, furniture, and objects. This can help the robot provide more effective and personalized support to the person with dementia. 11 - 12 - 13 -**Shared mental model** 14 - 15 - 8 +1. Social Presence: Social presence is the degree to which a technological system is perceived as a social entity. Miro-e should be designed with high social presence to create a sense of connection and companionship with users. This can be achieved through the design of Miro-e's physical appearance, facial expressions, vocalizations, and behaviors.