Changes for page 2. Socio-Cognitive Engineering
Last modified by Rick Dekker on 2023/04/11 14:45
From version 11.1
edited by Rick Dekker
on 2023/04/11 14:26
on 2023/04/11 14:26
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To version 7.1
edited by Clemente van der Aa
on 2023/04/06 22:02
on 2023/04/06 22:02
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... ... @@ -1,7 +1,6 @@ 1 -Th ecourse Socio-Cognitive Engineering tries to combine engineering, cognitive psychology, and social sciences to design and develop technological systems that interact with humans in a socially intelligent way.In this project the methodology proposedbythelectures is used and the structure ofthe preset chaptersof this document followthis methodology. The idea is that "from the foundation, a design //specification// isderived that defines “what” the system shall do (function) in a set of usecases (“when”)to bring about a desiredeffect (i.e., the claim, “why”)." (Neerincxetal., 2019). The claimswill then be evaluated inan iterative process wheredesignspecificationscan bevalidated.1 +This course Socio-Cognitive Engineering tries to combine engineering, cognitive psychology, and social sciences to design and develop technological systems that interact with humans in a socially intelligent way. Here the following concepts are used in the design process. 2 2 3 3 4 +1. User-Centered Design: A user-centered design approach should be taken to design Miro-e. This involves involving people with dementia and their caregivers in the design process to understand their needs, preferences, and abilities. This information can be used to inform the design of Miro-e's physical appearance, behaviors, and interaction modalities. 4 4 5 - 6 - 7 -1. Neerincx et al. (2019). Socio-Cognitive Engineering of a Robotic Partner for Child's Diabetes Self-Management. [[https:~~/~~/www.frontiersin.org/articles/10.3389/frobt.2019.00118/full>>https://www.frontiersin.org/articles/10.3389/frobt.2019.00118/full]] 6 +1. Social Presence: Social presence is the degree to which a technological system is perceived as a social entity. Miro-e should be designed with high social presence to create a sense of connection and companionship with users. This can be achieved through the design of Miro-e's physical appearance, facial expressions, vocalizations, and behaviors.