Changes for page b. Design Scenario

Last modified by Rick Dekker on 2023/04/10 15:32

From version 2.1
edited by Mees van der Lecq
on 2023/02/22 12:30
Change comment: There is no comment for this version
To version 1.1
edited by Ruud de Jong
on 2023/02/13 13:05
Change comment: Imported from XAR

Summary

Details

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Author
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1 -XWiki.MeesVanderLecq
1 +xwiki:XWiki.RuuddeJong
Content
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1 -**Bob **plays some music on his speaker, he knows **Truus** loves 60's music. **Dogg0's **microphone picks up the sound and starts doing a little dance. **Truus **finds this funny and is stimulated to start dancing herself. This will lift the mood in the room, possibly stimulating other patients to show their moves.
2 -
3 -After the music is over, **Dogg0** barks at **Truus** a few times, showing his excitement. **Bob **then suggests to take a walk with **Dogg0**. **Truus** grabs a collar, and goes for a little walk around the garden. With **Dogg0** following her patiently, she feels a little nostalgic for her lifetime being accompanied by dogs.