Changes for page Step 1: Use Case
Last modified by Mees van der Lecq on 2023/04/11 13:38
From version 4.1
edited by Clemente van der Aa
on 2023/02/14 12:09
on 2023/02/14 12:09
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... ... @@ -14,16 +14,6 @@ 14 14 15 15 (i.e. a first step towards the identification of personas). 16 16 )))|((( 17 -people with dementia, nurses, family of the patients 18 - 19 - 20 -Truus, 80, Female, likes pets 21 - 22 -Edgard, 40, Male, Voetbal 23 - 24 -Bob, 58, Male, Travelling 25 - 26 - 27 27 28 28 ))) 29 29 |((( ... ... @@ -31,13 +31,7 @@ 31 31 32 32 //Stakeholders' goal// 33 33 )))|What do these people want to achieve?|((( 34 -Patient: peace, company, distraction 35 - 36 - 37 -Edgard: Ensure the wellbeing of Truus and the other patients by working efficiently. Having fun at work. 38 - 39 - 40 -Bob: Ensure his mother is in good hands. As his job requires a lot of traveling he can't take care of her himself. 24 + 41 41 ))) 42 42 |((( 43 43 [[image:2.png]] ... ... @@ -49,12 +49,7 @@ 49 49 * What are the main drivers? 50 50 * Which values are relevant (e.g., fairness, equality, autonomy, …)? 51 51 )))|((( 52 -Truus: Avoiding lonelyness, boredom and the feeling of unsafely. Also the capability she can do things on her own 53 - 54 - 55 -Edgard: The patience and empathy to help his patients feel as comfortable as possible 56 - 57 -Bob: independence and autonomy. He needs to trust that his mother is in good hands. 36 + 58 58 ))) 59 59 |((( 60 60 [[image:4.png]] ... ... @@ -69,13 +69,5 @@ 69 69 70 70 Which context factors have a major effect on the performance or activities? 71 71 )))|((( 72 -In assessing the task performance 73 - 74 -Walking the dog: 75 -- Truus: Walking together 76 - 77 -Playing fetch: 78 -- Truus: 79 - 80 -Relaxing, petting: 51 + 81 81 )))