Changes for page Step 1: Use Case
Last modified by Mees van der Lecq on 2023/04/11 13:38
To version 4.1
edited by Clemente van der Aa
on 2023/02/14 12:09
on 2023/02/14 12:09
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... ... @@ -14,6 +14,16 @@ 14 14 15 15 (i.e. a first step towards the identification of personas). 16 16 )))|((( 17 +people with dementia, nurses, family of the patients 18 + 19 + 20 +Truus, 80, Female, likes pets 21 + 22 +Edgard, 40, Male, Voetbal 23 + 24 +Bob, 58, Male, Travelling 25 + 26 + 17 17 18 18 ))) 19 19 |((( ... ... @@ -21,7 +21,13 @@ 21 21 22 22 //Stakeholders' goal// 23 23 )))|What do these people want to achieve?|((( 24 - 34 +Patient: peace, company, distraction 35 + 36 + 37 +Edgard: Ensure the wellbeing of Truus and the other patients by working efficiently. Having fun at work. 38 + 39 + 40 +Bob: Ensure his mother is in good hands. As his job requires a lot of traveling he can't take care of her himself. 25 25 ))) 26 26 |((( 27 27 [[image:2.png]] ... ... @@ -33,7 +33,12 @@ 33 33 * What are the main drivers? 34 34 * Which values are relevant (e.g., fairness, equality, autonomy, …)? 35 35 )))|((( 36 - 52 +Truus: Avoiding lonelyness, boredom and the feeling of unsafely. Also the capability she can do things on her own 53 + 54 + 55 +Edgard: The patience and empathy to help his patients feel as comfortable as possible 56 + 57 +Bob: independence and autonomy. He needs to trust that his mother is in good hands. 37 37 ))) 38 38 |((( 39 39 [[image:4.png]] ... ... @@ -48,5 +48,13 @@ 48 48 49 49 Which context factors have a major effect on the performance or activities? 50 50 )))|((( 51 - 72 +In assessing the task performance 73 + 74 +Walking the dog: 75 +- Truus: Walking together 76 + 77 +Playing fetch: 78 +- Truus: 79 + 80 +Relaxing, petting: 52 52 )))