Last modified by Demi Breen on 2023/04/09 14:59

From version 7.1
edited by Liza Wensink
on 2023/04/04 16:25
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To version 8.1
edited by Liza Wensink
on 2023/04/04 16:27
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1 - Since the focus of our design is to motivate a PwD to follow along on a walk in the garden together with the robot, we will most likely need to take persuasiveness into account. Persuasiveness in human-human interactions consists of persuasion tactics and behaviors that might make a certain person more or less convincing. When it comes to human-robot interactions these aspects also come into play, with the added challenge of the agent not being able to employ all tactics a human might be able to do. Below we, therefore, dive into persuasiveness in conversational agents and what could be essential when designing a system with an objective like this.
1 +Since the focus of our design is to motivate a PwD to follow along on a walk in the garden together with the robot, we will most likely need to take persuasiveness into account. Persuasiveness in human-human interactions consists of persuasion tactics and behaviors that might make a certain person more or less convincing. When it comes to human-robot interactions these aspects also come into play, with the added challenge of the agent not being able to employ all tactics a human might be able to do. Below we, therefore, dive into persuasiveness in conversational agents and what could be essential when designing a system with an objective like this.
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3 3  Generally, for a conversational agent to be persuasive and influence a person's behavior it needs to be able to adapt to the outcomes of the conversation and the interactions it has with the human, as would a human who wants to be persuasive, according to Narita and Kitamura [1]. When it comes to designing the agent itself, several models can be used. The general approach is to select the response and the rule of replying that is most likely to lead to the desired goal [1].
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