Changes for page 7. Persuasiveness of conversational agents
Last modified by Demi Breen on 2023/04/09 14:59
From version 6.1
edited by Liza Wensink
on 2023/04/04 15:37
on 2023/04/04 15:37
Change comment:
There is no comment for this version
To version 2.1
edited by Liza Wensink
on 2023/03/19 21:31
on 2023/03/19 21:31
Change comment:
There is no comment for this version
Summary
-
Page properties (2 modified, 0 added, 0 removed)
-
Attachments (0 modified, 0 added, 1 removed)
Details
- Page properties
-
- Title
-
... ... @@ -1,1 +1,1 @@ 1 - 7.Persuasiveness of conversational agents1 +Persuasiveness of conversational agents - Content
-
... ... @@ -1,38 +1,28 @@ 1 - Since the focus of ourdesign isto motivateaPwD to follow along on a walk in thegarden together with the robot, we will most likely need to take persuasivenessintoaccount. Persuasiveness in human-humaninteractionsconsistsof persuasiontacticsand behaviorsthatmight make a certainperson more orless convincing.When it comesto human-robotinteractions these aspects also come into play, with the addedchallenge of the agent not being able to employ alltactics a human might beable to do.Below we, therefore, dive intopersuasiveness in conversational agents and whatcould be essential when designing a systemwithn objectivelike this.1 +**Article: **Persuasive Conversational Agent with Persuasion Tactics. [[https:~~/~~/link.springer.com/chapter/10.1007/978-3-642-13226-1_4>>https://link.springer.com/chapter/10.1007/978-3-642-13226-1_4]] 2 2 3 - Generally,for a conversational agent to be persuasive and influence a person's behaviorit needsto be able to adapt to the outcomes of the conversation and the interactions it has with the human, as would a human who wants to be persuasive,according to Narita andKitamura [1]. When itcomes to designing the agent itself, several modelscan be used. The general approachis to select the response and the rule of replyingthat is most likely to lead to the desired goal [1].3 +A number of studies had been done regarding the persuasiveness of conversational agents and how convincing an agent actually might be to a human person. This paper highlights that for a conversational agent to be persuasive and influence a person's behavior they need to be able to adapt to the outcomes of the conversation and the interactions it has with the human, as would a human who wants to be persuasive and convincing. 4 4 5 -This c ould bedonethrough aconversational model which canbe representedasa statetransition tree,using a goal-orientedapproach. The different statements thatcan be givenby therobot are thenrepresented as linkstochange fromonetatetoanother [1]. Since theseinteractionsimplyadialogue there would be two different typesof states: humanstates and agent states which are interconnected in conversationpaths. These paths represent the flow ofconversations, beginning withan initialstateand ending witheither success or failure [1]. When the input fromthe human links toanagent state the agent chooses a statementthat leadstheagent's stateto thehumanstate with the greatest probability of success[1]. The modelis updatedwhen aninputis providedthattheagentis notfamiliarwith.Thiscauses the conversation path to branch and themodel updatestheprobability scores[1]. While it isnot feasible todevelop a full-scale conversationalmodelfor the sake of our designhis project, this clearly illustrates the generalapproachtopersuadingwith the help ofaconversationalagent. A clear goal is setforthe interactionandthe agent attempts to act accordingly, in steps that bring theconversation closer to the goal.5 +This article also contains useful information when it comes to designing a persuasive conversational agent using the Wizard of Oz method. I won't describe it in detail here, but if it is needed there is some information to be taken from the article. 6 6 7 - Thepersuasiveness-objectiveinthegivenstudycentered aroundshowingthe participant two differentcameras,A and B. Thepurposeof the persuasion was to makethe userchangetheirinitial choice [1]. The process of persuasionwasdoneaccordingto Table1 below [1] where the generaltacticwasto try to convince theuserto choosethe other camera byexplainingwhy theconcerns they raisemight not berelevant,suchas explainingthateither the pixels or the stabilizerdo not carry much weight [1]. Themodel already has set predictions of what a usermight inquireaboutand haspre-written responses that mightchangethe opinion of the user[1]. Inourcasemaybewecould also attemptto catchsome reasonssomebodymight not wantto go walking forexample,and then try to explainwhythose reasons are notrelevant orimportantto try topersuadethe user toactually go out on thewalk.7 +When it comes to designing a persuasive conversational agent, there are several models that can be used. The general approach is to select the response and rule of replying that is most likely to lead to success. 8 8 9 - [[image:attach:flowchart.PNG||height="702"width="416"]]9 +**Goal-oriented conversational model. ** 10 10 11 -The study does, however, continue by mentioning that the Wizard of Oz approach, where the robot is simply controlled by a human in a wizard-like fashion, managed to persuade 25/60 users and the conversation agent based on the model only managed 1 out of 10 users [1]. A necessary takeaway here is to remember that designing a persuasive conversational agent consists of two important aspects, which will be crucial in the design of our project also. These are: 11 +(Quotes from the article) 12 +\\- The conversation model can be represented as a state transition tree where a statement is represented as a link to change a state from one to another. 13 +- Two different types of states, agent states and user states (the human). 14 +- They are interleaved on a conversation path. 15 +- A conversation path represents the flow of conversation between the agent and one or more users and begins with the initial state and terminates with either success or failure. 16 +- If the input matches a statement on a link to an agent state, the agent chooses a statement that links the agent state to a user state with the greatest success probability. 12 12 13 -* having the robot follow general human conversational rules 14 -* applying persuasiveness tactics [1]. 18 +This might not be necessarily a structure we need to implement in its entirety, but some information could definitely be taken from it. 15 15 20 +**Updating conversation model. ** 16 16 22 +When updating the above conversation model needs to be updated, it goes according to the following: 17 17 18 - **Article:**PersuasiveConversationalAgentwithPersuasionTactics. [[https:~~/~~/link.springer.com/chapter/10.1007/978-3-642-13226-1_4>>https://link.springer.com/chapter/10.1007/978-3-642-13226-1_4]]24 +- When input from the user does not match any statement on the stored conversation path, the conversation path is branched and the success probability scores are updated depending on persuasion success/failure. (Once again, maybe not something we will be able to implement but can try to somehow mimic the idea of). 19 19 26 +The article does, however, continue by mentioning that the Wizard approach where the robot is simply controlled by a human in a wizard-like fashion managed to persuade 25/60 users and the conversation agent based on the model only managed 1 out of 10 users. It is necessary to remember that designing a persuasive conversational agent consists out of two important aspects - having the robot follow genera human conversational rules, but also applying persuasiveness tactics. I will attempt to clarify these tactics a bit below. 20 20 21 -**Article**: Applying Psychology of Persuasion to Conversational Agents through Reinforcement Learning: an Exploratory Study. 22 -[[https:~~/~~/ceur-ws.org/Vol-2481/paper27.pdf>>https://ceur-ws.org/Vol-2481/paper27.pdf]] 23 - 24 -This study concerns itself with agents trying to induce a healthier diet into the human they are attempting to persuade, which could be somewhat similar to what we are attempting to do. 25 - 26 -This study mentions: 27 -"Three relevant psychosocial antecedents of behaviour change are the following: Self-Efficacy (the individual perception of being able to eat healthy), Attitude (the individual evaluation of the pros and cons) and Intention Change (the individual willingness of adhering to a healthy diet). These psychosocial dimensions cannot be directly observed and need to be measured as latent variables. To this purpose, questionnaires are used..." 28 - 29 -What was later done during the test was... 30 - 31 -"In a subsequent phase (i.e. message intervention), participants were randomly assigned to one of four groups, each receiving a different type of persuasive message: gain (i.e. positive behavior leads to positive outcomes), non-gain (negative behavior prevents positive outcomes), loss (negative behavior leads to negative outcomes) and non-loss (positive behavior prevents negative outcomes)." Could be something that can be considered during the persuasion stage. 32 - 33 -All this together is maybe be a bit much for us to implement. These questionnaires are quite lengthy and complicated to design and evaluate, since these aspects need to be monitored through latent variables. While we shouldn't and can't implement this in our project currently, it might be good to include as a side point when it comes to designing the complete system. 34 - 35 -Further this article mostly descends into how to translate this different aspects and variables into a Bayesian network and then training the agents using RL, which is not relevant for this course even if it is interesting. Once again, could maybe be mentioned as a side note. 36 - 37 - 38 38
- flowchart.PNG
-
- Author
-
... ... @@ -1,1 +1,0 @@ 1 -XWiki.lwensink - Size
-
... ... @@ -1,1 +1,0 @@ 1 -63.3 KB - Content