Changes for page 7. Persuasiveness of conversational agents
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edited by Liza Wensink
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... ... @@ -1,38 +1,21 @@ 1 - Since the focus of ourdesign isto motivateaPwD to follow along on a walk in thegarden together with the robot, we will most likely need to take persuasivenessintoaccount. Persuasiveness in human-humaninteractionsconsistsof persuasiontacticsand behaviorsthatmight make a certainperson more orless convincing.When it comesto human-robotinteractions these aspects also come into play, with the addedchallenge of the agent not being able to employ alltactics a human might beable to do.Below we, therefore, dive intopersuasiveness in conversational agents and whatcould be essential when designing a systemwithn objectivelike this.1 +**Article: **Persuasive Conversational Agent with Persuasion Tactics. [[https:~~/~~/link.springer.com/chapter/10.1007/978-3-642-13226-1_4>>https://link.springer.com/chapter/10.1007/978-3-642-13226-1_4]] 2 2 3 - Generally,for a conversational agent to be persuasive and influence a person's behaviorit needsto be able to adapt to the outcomes of the conversation and the interactions it has with the human, as would a human who wants to be persuasive,according to Narita andKitamura [1]. When itcomes to designing the agent itself, several modelscan be used. The general approachis to select the response and the rule of replyingthat is most likely to lead to the desired goal [1].3 +A number of studies had been done regarding the persuasiveness of conversational agents and how convincing an agent actually might be to a human person. This paper highlights that for a conversational agent to be persuasive and influence a person's behavior they need to be able to adapt to the outcomes of the conversation and the interactions it has with the human, as would a human who wants to be persuasive and convincing. 4 4 5 -This c ould bedonethrough aconversational model which canbe representedasa statetransition tree,using a goal-orientedapproach. The different statements thatcan be givenby therobot are thenrepresented as linkstochange fromonetatetoanother [1]. Since theseinteractionsimplyadialogue there would be two different typesof states: humanstates and agent states which are interconnected in conversationpaths. These paths represent the flow ofconversations, beginning withan initialstateand ending witheither success or failure [1]. When the input fromthe human links toanagent state the agent chooses a statementthat leadstheagent's stateto thehumanstate with the greatest probability of success[1]. The modelis updatedwhen aninputis providedthattheagentis notfamiliarwith.Thiscauses the conversation path to branch and themodel updatestheprobability scores[1]. While it isnot feasible todevelop a full-scale conversationalmodelfor the sake of our designhis project, this clearly illustrates the generalapproachtopersuadingwith the help ofaconversationalagent. A clear goal is setforthe interactionandthe agent attempts to act accordingly, in steps that bring theconversation closer to the goal.5 +This article also contains useful information when it comes to designing a persuasive conversational agent using the Wizard of Oz method. I won't describe it in detail here, but if it is needed there is some information to be taken from the article. 6 6 7 - Thepersuasiveness-objectiveinthegivenstudycentered aroundshowingthe participant two differentcameras,A and B. Thepurposeof the persuasion was to makethe userchangetheirinitial choice [1]. The process of persuasionwasdoneaccordingto Table1 below [1] where the generaltacticwasto try to convince theuserto choosethe other camera byexplainingwhy theconcerns they raisemight not berelevant,suchas explainingthateither the pixels or the stabilizerdo not carry much weight [1]. Themodel already has set predictions of what a usermight inquireaboutand haspre-written responses that mightchangethe opinion of the user[1]. Inourcasemaybewecould also attemptto catchsome reasonssomebodymight not wantto go walking forexample,and then try to explainwhythose reasons are notrelevant orimportantto try topersuadethe user toactually go out on thewalk.7 +When it comes to designing a persuasive conversational agent, there are several models that can be used. The general approach is to select the response and rule of replying that is most likely to lead to success. 8 8 9 -[[image:attach:flowchart.PNG||height="702" width="416"]] 9 +**Goal-oriented conversational model. ** 10 +- The conversation model can be represented as a state transition tree where a statement is represented as a link to change a state from one to another. 11 +- Two different types of states, agent states and user states (the human). 12 +- They are interleaved on a conversation path. 13 +- A conversation path represents the flow of conversation between the agent and one or more users and begins with the initial state and terminates with either success or failure. 14 +- If the input matches a statement on a link to an agent state, the agent chooses a statement that links the agent state to a user state with the greatest success probability. 10 10 11 -Th estudydoes, however, continue bymentioningthatthe Wizardof Oz approach, wheretherobotismply controlledby a human in awizard-likefashion, managed to persuade25/60 users andtheconversationagentbasedon themodel only managed 1 outof 10 users [1]. A necessary takeawayhere istorememberthat designing a persuasive conversationalagentconsistsoftwoimportantaspects, which willbecrucial inthedesignofourprojectalso.These are:16 +This might not be necessarily a structure we need to implement in its entirety, but some information could definitely be taken from it. 12 12 13 -* havingthe robot follow general humanconversationalrules14 - *applying persuasiveness tactics [1].18 +**Updating conversation model.** 19 + 15 15 16 - 17 - 18 -**Article: **Persuasive Conversational Agent with Persuasion Tactics. [[https:~~/~~/link.springer.com/chapter/10.1007/978-3-642-13226-1_4>>https://link.springer.com/chapter/10.1007/978-3-642-13226-1_4]] 19 - 20 - 21 -**Article**: Applying Psychology of Persuasion to Conversational Agents through Reinforcement Learning: an Exploratory Study. 22 -[[https:~~/~~/ceur-ws.org/Vol-2481/paper27.pdf>>https://ceur-ws.org/Vol-2481/paper27.pdf]] 23 - 24 -This study concerns itself with agents trying to induce a healthier diet into the human they are attempting to persuade, which could be somewhat similar to what we are attempting to do. 25 - 26 -This study mentions: 27 -"Three relevant psychosocial antecedents of behaviour change are the following: Self-Efficacy (the individual perception of being able to eat healthy), Attitude (the individual evaluation of the pros and cons) and Intention Change (the individual willingness of adhering to a healthy diet). These psychosocial dimensions cannot be directly observed and need to be measured as latent variables. To this purpose, questionnaires are used..." 28 - 29 -What was later done during the test was... 30 - 31 -"In a subsequent phase (i.e. message intervention), participants were randomly assigned to one of four groups, each receiving a different type of persuasive message: gain (i.e. positive behavior leads to positive outcomes), non-gain (negative behavior prevents positive outcomes), loss (negative behavior leads to negative outcomes) and non-loss (positive behavior prevents negative outcomes)." Could be something that can be considered during the persuasion stage. 32 - 33 -All this together is maybe be a bit much for us to implement. These questionnaires are quite lengthy and complicated to design and evaluate, since these aspects need to be monitored through latent variables. While we shouldn't and can't implement this in our project currently, it might be good to include as a side point when it comes to designing the complete system. 34 - 35 -Further this article mostly descends into how to translate this different aspects and variables into a Bayesian network and then training the agents using RL, which is not relevant for this course even if it is interesting. Once again, could maybe be mentioned as a side note. 36 - 37 - 38 38
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