Changes for page 1. Music and Cognition
Last modified by Hugo van Dijk on 2023/04/10 15:01
From version 11.1
edited by Hugo van Dijk
on 2023/04/10 15:01
on 2023/04/10 15:01
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To version 9.1
edited by Demi Breen
on 2023/04/09 14:52
on 2023/04/09 14:52
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... ... @@ -1,7 +1,9 @@ 1 - Using the Paro robot [1], [2] performed an 8-week trialin a nursing home. Herethey observedthat participants' motivation to interact with the robot increased over time. Participants were more positive about the Paro bot compared to the Guide robot. The Guide robot lacks simplicity and ergonomic usability. D. Hebesberger et al. [3] evaluated a robot as an assistant to a walking group of people with advanced dementia. It stimulated the group both acoustically and visually. Results showed that the robot system was promising for improving motivation, group dynamics, and general mood.1 +**Final text:** 2 2 3 - Mark A. Neerincxetal. [4] used theNao robot forxerciseandreminiscenceactivities,likemusic bingo.Theynotedthat therobot becomesa pointof discussionandobservation.Duringtheinteraction,theyobservedthatif oneparticipantisnegativetowardstherobot,thiscaninfluencetherestofthegroup. Theassistingcaretakeralsostressedthattheirinterferenceisrequiredtokeeptheparticipantsinteractingwith therobot.Forthephysicalexerciseactivities,theparticipantssometimeshaddifficulty followingallmovements.There wasalsoan occasionwherea participantgotscared of the robotwhenit talkedsuddenlyafterbeingquietfor awhile.3 +Using the Paro robot [1], [2] performed an 8-week trial in a nursing home. Here they observed that participants' motivation to interact with the robot increased over time. Participants were more positive about the Paro bot compared to the Guide robot. The Guide robot lacks simplicity and ergonomic usability. [3] evaluated a robot as an assistant to a walking group of people with advanced dementia. It stimulated the group both acoustically and visually. Results showed that the robot system was promising for improving motivation, group dynamics, and general mood. 4 4 5 +[4] used the Nao robot for exercise and reminiscence activities, like music bingo. They noted that the robot becomes a point of discussion and observation. During the interaction, they observed that if one participant is negative towards the robot, this can influence the rest of the group. The assisting caretaker also stressed that their interference is required to keep the participants interacting with the robot. For the physical exercise activities, the participants sometimes had difficulty following all movements. There was also an occasion where a participant got scared of the robot when it talked suddenly after being quiet for a while. 6 + 5 5 According to the caretaker, the robot's main purpose should be stimulating conversational interaction, and not exercise. And that it should have a less monotonic voice, to make it easier for PwD to understand it. 6 6 7 7 In terms of reminiscence, the participants remembered the robot, but not the music, singing, or dancing. They also responded more to the music than they engaged in talking. It was not clear whether the robot had a positive effect on the PwD's state. However, it did show a positive effect on cognitive activity. They concluded that the robot by itself did not have a positive effect on social interaction, but the music did. Also, over the course of the study, the PwD's interaction with the robot decreased. If a PwD did not like the robot from the start, they often opted out of the study. However, others did display continuously high interest in the robot.