Changes for page 4. Evaluation Methods
Last modified by Demi Breen on 2023/04/09 14:54
From version 7.1
edited by Hugo van Dijk
on 2023/04/07 17:40
on 2023/04/07 17:40
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To version 8.1
edited by Demi Breen
on 2023/04/09 14:54
on 2023/04/09 14:54
Change comment:
There is no comment for this version
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... ... @@ -1,4 +1,4 @@ 1 -A within-subject designed experiment is when each participant is exposed to more than one experiment under testing. A between-subject design is when participants only do one experiment [1]. With within-subject design, a risk is the so-called 'demand effect', which entails that they might expect the researchers to want certain results, and will then act as such. Another thing that might happen with within-subject design is that participants might experience a learning effect, i.e. learning from the first experiment. [2] 1 +A within-subject designed experiment is when each participant is exposed to more than one experiment under testing. A between-subject design is when participants only do one experiment [1]. With the within-subject design, a risk is the so-called 'demand effect', which entails that they might expect the researchers to want certain results, and will then act as such. Another thing that might happen with within-subject design is that participants might experience a learning effect, i.e. learning from the first experiment. [2] 2 2 3 3 Quite some established questionnaires exist regarding human-robot interaction. However, most are more about the usability of a system where the user has a specific goal. Examples of these questionnaires are SASSI [3], SUS [4], and APA [5]. Questionnaires also concerning the robot's perceived likeability and general interaction are GodSpeed [6] and a questionnaire proposed by Herink et al. [7], where the latter is more elaborate. [8] proposes the Self-Assessment Manikin (SAM), a non-verbal assessment based on pictures used to measure pleasure, arousal, and dominance as a reaction to some form of stimulation. Finally, [9] explains the AffectButton, an interface component that lets users enter the most appropriate expression by moving their mouse to the proper location. 4 4