Changes for page Team Design Patterns
Last modified by Hugo van Dijk on 2023/03/09 12:49
From version 2.1
edited by Hugo van Dijk
on 2023/03/09 11:03
on 2023/03/09 11:03
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To version 3.1
edited by Hugo van Dijk
on 2023/03/09 12:08
on 2023/03/09 12:08
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... ... @@ -1,12 +1,97 @@ 1 1 **Group 4:** 2 2 3 -|(% colspan="1" %)Problem| 4 -|Solution Structure| 5 -|Solution Description| 6 -|Human RQ| 7 -|Machine RQ| 8 -|Consequences| 3 +|(% colspan="1" %)Problem|The Humanoid Robot has to manage the amount of physical activities the PwD in the carehome did. He has to motivate the person with the lowest count to go on a walk in the garden. He will use either goal-based or motivation-based explanations for his motivation. He has to accompany the PwD on their walks. While walking he manages the route and provides smalltalk. 4 +|Solution Structure|[[image:Solution Structure TDP - Solution Structure (1).jpg]] 5 +|Solution Description|((( 6 +All actors (caretaker, humanoid robot, players) areĀ **co-located** 7 + 8 +1. The robot monitors the activities done by all PwD in the carehome. 9 +1. The caretaker supervises the robot to check if it is operating safely 10 +1. PwD is unaware of this at the moment. 11 +1. The robot goes up to the PwD with a low activity level and tries to motivate them to join him for a walk in the garden. 12 +1. The PwD responds to the robot 13 +1. The robot monitors values related to safety for the PwD (like responsiveness & movement) 14 +1. The robot gives multiple options for routes to walk 15 +1. The PwD chooses one of the options. 16 +1. The PwD walks with the robot 17 +1. The robot uses GPS to monitor the route and corrects the PwD if they are going the wrong way. 18 +1. The robot makes small talk during the walk. 19 +1. The PwD responds to the robot. 20 +))) 21 +|Human RQ|((( 22 +* PwD: able to walk and interact with robot 23 +* Caretaker: know the vulnerabilities of all PwD and understand the limits of the Robot. 24 +))) 25 +|Machine RQ|((( 26 +* Check activity 27 +** Have a way of monitoring movement of all PwD 28 +** Have a db with activity per PwD 29 +** Able to choose PwD (that is able to walk) with lowest activity level 30 +* Motivate 31 +** Be able to find and go up to the PwD 32 +** Don't ask too often (to not be annoying) 33 +** Have some basic info about the PwD to help with motivation. 34 +** Be able to perceive PwD's reaction (speech and vision) 35 +* Supervise safety 36 +** Be able to perceive PwD's response level (speech and vision) 37 +** Be able to perceive PwD's movement (vision) 38 +* Give route options 39 +** Know multiple safe routes through the garden 40 +** Communicate route options clearly (text or visual) 41 +* Monitor route 42 +** Have way of tracking route (sonar/cameras) 43 +** Move at walking speed 44 +** Communicate correction 45 +* Small talk 46 +** Have arsenal of interesting (relatively simple) topics/questions 47 +** Handle responses adaptively 48 +))) 49 +|Consequences|((( 50 ++ Offload of caretaker so that they can focus on more involving health related activities 51 + 52 ++ Healthy for PwD 53 + 54 ++ Sense of independency 55 + 56 ++ Social for PwD 57 + 58 + 59 +- Robot can be perceived as annoying and thus ignored by PwD 60 + 61 +- Privacy issues 62 + 63 +- Hardware limitations of robot 64 +))) 9 9 |Grounding|((( 10 - 66 +Action sequence Observation scene: 67 + 68 +~1. Check activity level of all PwD 69 + 70 +2. Choose lowest for PwD that is able to walk 71 + 72 +3. The CT verifies the choice 73 + 74 + 75 +Action sequence Motivation scene: 76 + 77 +1. Find and go up to PwD 78 +1. Ask to go outside 79 +1. Provide relevant explanation 80 +1. Respond to PwD's responses 81 + 82 + 83 +Action sequence Activity scene: 84 + 85 +1. HR Provides route options (explain of display) 86 +1. PwD chooses option 87 +1. HR selects route option 88 +1. HR starts walking at same speed as PwD 89 +1. HR monitors route and corrects if PwD goes off route 90 +1. HR asks simple question (like "what do you think of the weather?") 91 +1. PwD responds 92 +1. HR handles response 93 +1. Repeat step 6 until done walking. 94 +1. Both go back inside 95 +1. HR thanks the PwD. 11 11 ))) 12 12 |Related Patterns|
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