Wiki source code of UC1.2: During The Walk

Version 8.1 by Liza Wensink on 2023/03/13 15:54

Show last authors
1 |(% style="width:126px" %)**Objective **|(% style="width:652px" %)Hopefully an enjoyable walk for the PwD, fresh air, movement, and light exercise.
2 |(% style="width:126px" %)**TDP**|(% style="width:652px" %)[[Human RQ, Machine RQ, Grounding>>doc:Design Patterns.Team Design Patterns.TPD\: Group 4.WebHome]]
3 |(% style="width:126px" %)**Actors**|(% style="width:652px" %)(((
4 ~1. PwD who is able to interact and walk with robot
5
6 2. Humanoid robot (guidance and companion during walk)
7 )))
8 |(% style="width:126px" %)**Pre-Condition**|(% style="width:652px" %)(((
9 ~1. The PwD has agreed to go on the walk and is able to do so
10
11 2. Weather conditions allow for walk as well as hardware conditions (Ex. battery)
12 )))
13 |(% style="width:126px" %)**Post-Condition**|(% style="width:652px" %)1. The PwD and robot have safely returned from the walk
14 |(% style="width:126px" %)**Action Sequence**|(% style="width:652px" %)(((
15 (1. PwD choosing what route to take, for example go to the park or just out in the garden)
16
17 2. Robot and PwD leaving the building together
18
19 3. Robot and PwD start the walk towards the goal.
20
21 - Robot asking PwD casual social questions during the walk. (What did you do today? etc. type questions)
22
23 - Redirecting PwD if they go off track (Ex. "I think we are supposed to go right here, Maria!")
24
25 - Potentially asking "Do you know where to go right now?" (Make sure this isn't too often)
26
27 - Potentially asking "How are your sugar levels?" if the PwD is diabetic, etc.
28
29 - Motivation prompts during the walk.
30
31 - If possible, monitoring traffic conditions with the help of sensors.
32
33 4. Arriving at the park/in the garden
34
35 5. Spending some time in the park/garden.
36
37 - Robot remains close to PwD
38
39 - Robot continues occasional social prompts
40
41 - Robot asks if PwD wants to return/tells PwD it is time to return.
42
43 6. Journey back to care center/back inside. Similar process as before.
44
45 7. Make sure PwD arrives home safely.
46 )))
47 |(% style="width:126px" %)**Interaction flow**|(% style="width:652px" %)
48
49 |(% style="width:77px" %)**UC Step**|(% style="width:259px" %)**Function/Requirements**|(% style="width:443px" %)**Effects/Claims**|(% style="width:443px" %)**Interaction Design Pattern**
50 |(% style="width:77px" %)**1**|(% style="width:259px" %)Guiding the PwD |(% style="width:443px" %)(((
51 + Be able to navigate to the desired location
52
53 + Have a safe walk
54
55 - Guiding prompts might be annoying
56
57 - Prompts could be ignored
58 )))|(% style="width:443px" %)
59 |(% style="width:77px" %)**2**|(% style="width:259px" %)Socializing with PwD |(% style="width:443px" %)(((
60 + PwD getting social stimulation
61
62 + Adding to the enjoyment of the walk
63
64 - Prompts could be misunderstood or ignored
65
66 - Audio input could be tricky outside or PwD could potentially not always speak clearly enough
67 )))|(% style="width:443px" %)
68 |(% style="width:77px" %)**3**|(% style="width:259px" %)Returning from walk|(% style="width:443px" %)(((
69 + The PwD has experienced a nice activity
70
71 + Social stimulation
72
73 + Exercise and health benefits
74 )))|(% style="width:443px" %)
75
76