Wiki source code of UC1.2: During The Walk

Version 11.1 by Demi Breen on 2023/04/07 12:39

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Liza Wensink 4.1 1 |(% style="width:126px" %)**Objective **|(% style="width:652px" %)Hopefully an enjoyable walk for the PwD, fresh air, movement, and light exercise.
Liza Wensink 6.1 2 |(% style="width:126px" %)**TDP**|(% style="width:652px" %)[[Human RQ, Machine RQ, Grounding>>doc:Design Patterns.Team Design Patterns.TPD\: Group 4.WebHome]]
Liza Wensink 4.1 3 |(% style="width:126px" %)**Actors**|(% style="width:652px" %)(((
4 ~1. PwD who is able to interact and walk with robot
Liza Wensink 1.1 5
Liza Wensink 4.1 6 2. Humanoid robot (guidance and companion during walk)
7 )))
8 |(% style="width:126px" %)**Pre-Condition**|(% style="width:652px" %)(((
9 ~1. The PwD has agreed to go on the walk and is able to do so
10
11 2. Weather conditions allow for walk as well as hardware conditions (Ex. battery)
12 )))
13 |(% style="width:126px" %)**Post-Condition**|(% style="width:652px" %)1. The PwD and robot have safely returned from the walk
14 |(% style="width:126px" %)**Action Sequence**|(% style="width:652px" %)(((
Liza Wensink 8.1 15 (1. PwD choosing what route to take, for example go to the park or just out in the garden)
Liza Wensink 4.1 16
17 2. Robot and PwD leaving the building together
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19 3. Robot and PwD start the walk towards the goal.
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21 - Robot asking PwD casual social questions during the walk. (What did you do today? etc. type questions)
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23 - Redirecting PwD if they go off track (Ex. "I think we are supposed to go right here, Maria!")
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25 - Potentially asking "Do you know where to go right now?" (Make sure this isn't too often)
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27 - Potentially asking "How are your sugar levels?" if the PwD is diabetic, etc.
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29 - Motivation prompts during the walk.
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31 - If possible, monitoring traffic conditions with the help of sensors.
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33 4. Arriving at the park/in the garden
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35 5. Spending some time in the park/garden.
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37 - Robot remains close to PwD
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39 - Robot continues occasional social prompts
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41 - Robot asks if PwD wants to return/tells PwD it is time to return.
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43 6. Journey back to care center/back inside. Similar process as before.
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45 7. Make sure PwD arrives home safely.
46 )))
47
Liza Wensink 3.1 48 |(% style="width:77px" %)**UC Step**|(% style="width:259px" %)**Function/Requirements**|(% style="width:443px" %)**Effects/Claims**|(% style="width:443px" %)**Interaction Design Pattern**
Liza Wensink 8.1 49 |(% style="width:77px" %)**1**|(% style="width:259px" %)Guiding the PwD |(% style="width:443px" %)(((
50 + Be able to navigate to the desired location
Liza Wensink 3.1 51
Liza Wensink 8.1 52 + Have a safe walk
53
54 - Guiding prompts might be annoying
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56 - Prompts could be ignored
Liza Wensink 10.1 57
58 [[Effects>>doc:0\. Introduction.a\. Quickstart.Step 3\: Effects.WebHome]]
59
60 [[Claims>>doc:0\. Introduction.a\. Quickstart.Step 4\: Claims.WebHome]]
61 )))|(% style="width:443px" %)(((
62 [[IDP: Walking a route>>doc:Design Patterns.Interaction Design Patterns.IDP\: Group 4\: walking a route.WebHome]]
63 )))
Liza Wensink 8.1 64 |(% style="width:77px" %)**2**|(% style="width:259px" %)Socializing with PwD |(% style="width:443px" %)(((
65 + PwD getting social stimulation
66
67 + Adding to the enjoyment of the walk
68
69 - Prompts could be misunderstood or ignored
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71 - Audio input could be tricky outside or PwD could potentially not always speak clearly enough
Liza Wensink 9.1 72 )))|(% style="width:443px" %)-~|~|-
Liza Wensink 8.1 73 |(% style="width:77px" %)**3**|(% style="width:259px" %)Returning from walk|(% style="width:443px" %)(((
74 + The PwD has experienced a nice activity
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76 + Social stimulation
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78 + Exercise and health benefits
Liza Wensink 9.1 79 )))|(% style="width:443px" %)-~|~|-
Liza Wensink 8.1 80
Liza Wensink 1.1 81