Changes for page Step 1: Use Case
Last modified by Demi Breen on 2023/02/23 15:34
From version 3.1
edited by Hugo van Dijk
on 2023/02/14 11:07
on 2023/02/14 11:07
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To version 5.1
edited by Hugo van Dijk
on 2023/02/14 11:16
on 2023/02/14 11:16
Change comment:
There is no comment for this version
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... ... @@ -27,10 +27,10 @@ 27 27 28 28 //Stakeholders' goal// 29 29 )))|What do these people want to achieve?|((( 30 -John: Rememberalltheplayers ofAjax.30 +John: Be able to repair his own electronics. 31 31 32 32 33 -Maria: 33 +Maria: Go to the park by her self again. 34 34 35 35 36 36 Mohammed: Make candy for all children and remember their favourites. ... ... @@ -45,7 +45,13 @@ 45 45 * What are the main drivers? 46 46 * Which values are relevant (e.g., fairness, equality, autonomy, …)? 47 47 )))|((( 48 - 48 +John: Makes him feel capable and useful. Self-efficacy; autonomy 49 + 50 + 51 +Maria: Makes her feel independent and 'normal'. Autonomy; Self-efficacy; Independence. 52 + 53 + 54 +Mohammed: Keep good relationship with family. Be active part of family/grand-kids. Autonomy; Self-efficacy; Love. 49 49 ))) 50 50 |((( 51 51 [[image:4.png]] ... ... @@ -60,5 +60,11 @@ 60 60 61 61 Which context factors have a major effect on the performance or activities? 62 62 )))|((( 63 - 69 +John: Analyze what is broken. Understand what is broken. Order new parts. Fix it (safely). Don't electrocute himself. 70 + 71 + 72 +Maria: Caregiver for herself. Remember route. Watch traffic. 73 + 74 + 75 +Mohammed: Remember children. Think about recipes. Remember favourites. Make candy 64 64 )))