Changes for page Step 1: Use Case

Last modified by Demi Breen on 2023/02/23 15:34

From version 3.1
edited by Hugo van Dijk
on 2023/02/14 11:07
Change comment: There is no comment for this version
To version 5.1
edited by Hugo van Dijk
on 2023/02/14 11:16
Change comment: There is no comment for this version

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... ... @@ -27,10 +27,10 @@
27 27  
28 28  //Stakeholders' goal//
29 29  )))|What do these people want to achieve?|(((
30 -John: Remember all the players of Ajax.
30 +John: Be able to repair his own electronics.
31 31  
32 32  
33 -Maria:
33 +Maria: Go to the park by her self again.
34 34  
35 35  
36 36  Mohammed: Make candy for all children and remember their favourites.
... ... @@ -45,7 +45,13 @@
45 45  * What are the main drivers?
46 46  * Which values are relevant (e.g., fairness, equality, autonomy, …)?
47 47  )))|(((
48 -
48 +John: Makes him feel capable and useful. Self-efficacy; autonomy
49 +
50 +
51 +Maria: Makes her feel independent and 'normal'. Autonomy; Self-efficacy; Independence.
52 +
53 +
54 +Mohammed: Keep good relationship with family. Be active part of family/grand-kids. Autonomy; Self-efficacy; Love.
49 49  )))
50 50  |(((
51 51  [[image:4.png]]
... ... @@ -60,5 +60,11 @@
60 60  
61 61  Which context factors have a major effect on the performance or activities?
62 62  )))|(((
63 -
69 +John: Analyze what is broken. Understand what is broken. Order new parts. Fix it (safely). Don't electrocute himself.
70 +
71 +
72 +Maria: Caregiver for herself. Remember route. Watch traffic.
73 +
74 +
75 +Mohammed: Remember children. Think about recipes. Remember favourites. Make candy
64 64  )))