Wiki source code of Hugo
Version 3.1 by Hugo van Dijk on 2023/02/22 13:27
Hide last authors
author | version | line-number | content |
---|---|---|---|
![]() |
1.1 | 1 | Notes paper 2 week 3.2 |
2 | The Design and Evaluation of a Robotic e-Partner | ||
3 | Engaging People with Dementia in Joint Activities | ||
4 | with Music | ||
5 | Mark A. Neerincx · Ismini Psychoula · | ||
6 | Marieke M. M. Peeters · Bernd Kreynen · | ||
7 | Catharine Oertel | ||
![]() |
2.1 | 8 | |
9 | * . Additionally, Chang et al. [11] tested the Paro robot in a nursing home in an 8-weeks trial and observed an increased willingness amongst participants to interact with the robot. | ||
10 | * Paro was evaluated more positively, whereas the Guide robot could be improved in terms of making it more simple and improving its ergonomics | ||
11 | * Hebesberger et al. [16] investigated the use of a robot as a walking group as- | ||
12 | sistant at a care site accompanying adults with advanced dementia. The robot | ||
13 | offered visual and acoustic stimulation. The findings suggested that a robot has | ||
14 | the potential to enhance motivation, group coherence, and also mood within the | ||
15 | walking group | ||
![]() |
3.1 | 16 | * For exercise and reminiscence |
17 | * Music bingo | ||
18 | * Robot becomes point of discussion & conversation | ||
19 | * Used NAO robot | ||
20 | * One participant being negative towards the robot can influence the rest. | ||
21 | * Caretaker stresses that caretaker interference is needed for PwD to keep interacting with robot. | ||
22 | * Ppl had trouble following movemenents sometimes. | ||
23 | * Remenicense exercise made PwD active. | ||
24 | * One participant scared of robot when it talked after being quiet for some time. | ||
25 | * Caretaker states robot's main purpose should be conversational interaction, not exercise. | ||
26 | * Robot should have less monotonic voice. | ||
27 | * Ppl remembered robot but not the music/singing/dancing. | ||
28 | * Ppl respond more to music than engage in talking | ||
29 | * Not clear if positive effect on people's state. | ||
30 | * Potentially, inviting to dance better effect than structured exercise. | ||
31 | * Positive effect on cognitive activity. | ||
32 | * Robot itself not perse positive effect on social interaction, but music does. | ||
33 | * Over course of sessions, ppl interacted less with robot and more with each other. If not like robot from start ~-~-> stopped with study. Other ppl displayed continuously high interest levels. |