Changes for page 4. Evaluation Methods
Last modified by Manali Shah on 2023/04/10 12:28
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edited by Manali Shah
on 2023/03/22 23:30
on 2023/03/22 23:30
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To version 7.1
edited by Manali Shah
on 2023/04/10 12:22
on 2023/04/10 12:22
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... ... @@ -1,15 +1,12 @@ 1 -The following steps w ill be used to design and evaluate the prototype proposed against the corresponding control condition:1 +The following steps were used to design and evaluate the prototype proposed against the corresponding control condition: 2 2 3 -~1. Confirm the prototype: The prototypeforthe scenario to be tested, and the control situation will firstbe setup, and preliminary testing willbedone by the team members. This includes the robots with and without interactive storytelling whichshould be confirmed and working.3 +~1. Confirm the prototype: For the pilot study, the scenario to be tested, and the control situation were setup at the Insyght Lab at TU Delft, and preliminary testing was done by the team members. This includes the robots with and without interactive storytelling which were confirmed and working. The voice input and touch input to the robot were verified. 4 4 5 -2. Develop Questions: 5 +2. Develop Questions: We now develop the metrics on which the robot must be evaluated. We decided to use a modified version of the Godspeed questionnaire, which each participant was made to fill after interacting with the robot. This questionnaire has been elaborated below. 6 6 7 -3. Desi gnMethods7 +3. Invite participants: Due to limited time and resources, patients with dementia (the actual users) could not be used for the study. We instead use TU Delft students to test the prototype. 8 8 9 -4. Implement and adapt: 10 10 11 -5. Make decisions: 12 - 13 13 **Research Question** 14 14 15 15 "Is interactive storytelling more engaging and beneficial than storytelling in the third person for persons suffering from dementia?" ... ... @@ -26,6 +26,21 @@ 26 26 We will evaluate the prototype's effectiveness at the end of the experiment, i.e whether interactive storytelling was beneficial as compared to non interactive storytelling. Since we are comparing two robots, we follow summative evaluation. Using a questionnaire, we will try to assess the usefulness and effectiveness of the robot. Due to limited time of the course, this will be the last evaluation. However, in the absence of time constraints, we would need to do a formative evaluation to get feedback for the next versions of the robot. 27 27 28 28 26 +**Questionnaire** 27 + 28 +We used a modified version of the Godspeed questionnaire for our evaluation [1]. It measures the anthropomorphism, animacy, likeability, intelligence, and safety of the robot. This uses a Likert scale where the user must rate questions as a number between 1 and 5; both numbers being at opposite poles. To measure whether patients with dementia completed the activity they were meant to do, and to evaluate whether storytelling made a difference to their meal, we added the following questions: 29 + 30 +1. Please rate the question according to the following attributes. - Mood of the patient after the activity. (Scale of 1 to 5) 31 + 32 +2. Please rate the question according to the following attributes. - Patient's feedback about the story experience (Scale of 1 to 5) 33 + 34 +3. Please rate the question according to the following attributes. - Patient's enjoyment (Scale of 1 to 5) 35 + 36 +4. Did the patient complete the activity? (Yes/No) 37 + 38 +5. How many minutes did the patient take to complete the activity? (<10 minutes, 10-25 minutes, 25-40 minutes, >40 minutes) 39 + 40 + 29 29 **Prototype** 30 30 31 31 We present a low fidelity prototype of the robot, which means a simple demonstration of the initial stages of the robot, meant for formative feedback. We wizard-of-oz the approach, and for now just present one story (in interactive and non interactive modes) for purposes of the experiment. The final robot is expected to have various templates of stories. ... ... @@ -33,7 +33,10 @@ 33 33 For prototyping, we will use incremental prototyping, which means adding features one by one and testing for each. We start with the most basic feature, complete a cycle of testing, and then add on new features to create new versions of the prototype. For the robot, we will first build the non interactive storytelling robot, then add music to it, and then add gestures. With each stage, we test the working of it, and if working as expected, we will move on to adding the next feature. 34 34 35 35 48 +**Evaluation of Results** 36 36 37 -** Sinceweon't have manyparticipants,should we skipthe statistical test?Can wejustreportaveragevaluesofresponsesfor both scenarios?**50 +We decided to use the **paired sampled t test** since the experiment was a **within subject** experiment. The **one tailed t test** was used since we want to find if one condition is better than the other. Though the one tailed t test is more powerful, it could be debatable whether it is better than the two tailed t test in this scenario, since with the one tailed t test, we assume already that the experimental scenario will perform better than the control scenario. 38 38 39 -**Questionnaire should be a formal one, or should we ask 4-5 questions through Pepper? Or both?** 52 + 53 + 54 +[1]C. Bartneck, D. Kuli´c, E. Croft, and S. Zoghbi, “Measurement instruments for the anthropomorphism, animacy, likeability, perceived intelligence, and perceived safety of robots,” International Journal of Social Robotics, vol. 1, no. 1, p. 71–81, 2008.