Changes for page b. Human Factors
Last modified by Anagha Magadi Rajeev on 2023/04/10 22:24
To version 2.1
edited by Anagha Magadi Rajeev
on 2023/04/10 22:24
on 2023/04/10 22:24
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... ... @@ -1,1 +1,6 @@ 1 -<Please describe the core theoretical foundation of your design and claims here, (partly) derived from the 4 subpages (Music and Cognition, SCE, Human-Robot Collaboration and Evaluation Methods> 1 +The core theoretical foundation of the design and claims presented is based on interactive storytelling and socio-cognitive engineering. The scenario presented involves the use of a Pepper robot to distract a patient with dementia and help her deal with Sundown Syndrome through interactive storytelling. The robot understands the patient's mood based on her responses and engages her by providing prompts and keeping her active, alert, and also distracted from any negative thoughts throughout the storytelling process. The use of familiar stories or life experiences prompts memories and encourages conversation through digital storytelling. By using soundtracks and adding background (or foreground) music, the story-telling AI can be improved to boost memory recall and help the patient associate certain stories with past experiences. 2 + 3 +The use of interactive storytelling also enables reminiscence therapy, which involves discussing past events and experiences to promote a sense of well-being and self-esteem. Encouraging patients to share their stories, can improve their mood and reduce feelings of loneliness and isolation. Additionally, the use of music can help in emotional regulation, and by using calming music while narrating a story, the patient can alleviate anxiety. 4 + 5 +The design also involves socio-cognitive engineering principles, such as the use of group activities, conjoint tasks, and simple games to increase socialization. The use of one-to-one interactions for 30 minutes per day for 10 days has been found to be effective in decreasing verbally disruptive behavior in patients with dementia. The Mood Management Theory suggests that providing appropriate media can help regulate the moods and emotions of patients with dementia. The use of cognitive-behavioral therapy (CBT) through interactive storytelling can promote relaxation, cognitive stimulation, problem-solving, and social interaction. 6 +\\The evaluation of the prototype proposed against the control condition was conducted using a within-subject design where each participant interacted with the robot twice. The Godspeed questionnaire was used to assess the anthropomorphism, animacy, likeability, intelligence, and safety of the robot. To evaluate whether interactive storytelling had a positive effect on the well-being of people with dementia, a modified Godspeed questionnaire was used, and the patient's mood, feedback about the story experience, and enjoyment were rated on a scale of 1 to 5. The paired sampled t-test was used to compare the two scenarios.