Changes for page IDP: Story Narration

Last modified by Anagha Magadi Rajeev on 2023/04/11 13:51

From version 2.1
edited by Anagha Magadi Rajeev
on 2023/04/11 13:34
Change comment: There is no comment for this version
To version 4.1
edited by Anagha Magadi Rajeev
on 2023/04/11 13:51
Change comment: There is no comment for this version

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7 7  **Design rationale: **The design rationale for the use case is to create an interactive storytelling platform that incorporates Mood Management Theory and Cognitive Behavioural Therapy to promote the well-being of people with dementia. Interactive storytelling enables Reminiscence therapy, which helps trigger memories and improve mood. Cognitive Behavioural Therapy is used to promote relaxation, cognitive stimulation, problem-solving, and social interaction. Simulated Presence Therapy is used in conjunction with interactive storytelling to create a more immersive and engaging experience for patients, and socialization can be increased through group activities and simple games. The platform allows caregivers and healthcare professionals to identify the most appropriate format and content for each patient based on their individual needs and preferences. The story can also include characters based on the patient's loved ones, and SPT can be used to incorporate their voices or images into the story.
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9 -**Example: **
9 +**Example: **In our use case, Pepper narrates the story using speech and hand gestures, the goal of the activity is to provide conversational prompts and questions to the PwD. The speech rate is changed to incorporate multiple characters and remove monotony. Music is supplemented in the background to set the ambiance and calm the patient's nerves.