Version 3.1 by Hrishita Chakrabarti on 2023/04/11 00:10

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1 |**Upside**|(((
2 The family member can take advantage of the prompts provided by the robot to have conversations with the patient.
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4 Given the patient is already enjoying the story, the patient will be more likely to engage in conversation thereby also lessening the family member's hesitance to interact with the patient.
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6 |**Downside**|(((
7 The family member themselves may be too engrossed in the story and not catch the prompts in time or may not know how to start a conversation on the basis of the prompt provided by the robot leading to further confusion
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9 |**Use Cases**|(((
10 [[UC01.2: Interactive story session>>path:/xwiki/wiki/sce202303/view/2.%20Specification/b.%20Use%20Cases/UC01.0%3A%20Music%20Bingo/UC01.2%3A%20Music%20Bingo%20Play/]]
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12 |**Tests**|(((
13 - Implicit feedback through usage patterns of patients
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15 The robot can take in the family member and the patient's facial expressions to ensure they are in a happy mood and if it senses long periods of silence, with the help of the formal caregiver it can resume the story narration or create another prompt
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17 If a particular prompt leads to extended silences several times, then the robot can learn to avoid using that prompt in future story sessions
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19 - Explicit feedback from family members
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21 The family member could rate how helpful they found the prompts to be at the end of the story session
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