Last modified by Hrishita Chakrabarti on 2023/04/11 00:12

From version 3.1
edited by Hrishita Chakrabarti
on 2023/04/11 00:10
Change comment: There is no comment for this version
To version 1.1
edited by Hrishita Chakrabarti
on 2023/04/10 23:56
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
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1 -|**Upside**|(((
2 -The family member can take advantage of the prompts provided by the robot to have conversations with the patient.
3 -
4 -Given the patient is already enjoying the story, the patient will be more likely to engage in conversation thereby also lessening the family member's hesitance to interact with the patient.
5 -)))
6 -|**Downside**|(((
7 -The family member themselves may be too engrossed in the story and not catch the prompts in time or may not know how to start a conversation on the basis of the prompt provided by the robot leading to further confusion
8 -)))
9 -|**Use Cases**|(((
10 -[[UC01.2: Interactive story session>>path:/xwiki/wiki/sce202303/view/2.%20Specification/b.%20Use%20Cases/UC01.0%3A%20Music%20Bingo/UC01.2%3A%20Music%20Bingo%20Play/]]
11 -)))
12 -|**Tests**|(((
13 -- Implicit feedback through usage patterns of patients
14 -
15 -The robot can take in the family member and the patient's facial expressions to ensure they are in a happy mood and if it senses long periods of silence, with the help of the formal caregiver it can resume the story narration or create another prompt
16 -
17 -If a particular prompt leads to extended silences several times, then the robot can learn to avoid using that prompt in future story sessions
18 -
19 -- Explicit feedback from family members
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21 -The family member could rate how helpful they found the prompts to be at the end of the story session
22 -)))