Last modified by Hrishita Chakrabarti on 2023/04/11 00:12

From version 2.1
edited by Hrishita Chakrabarti
on 2023/04/11 00:02
Change comment: There is no comment for this version
To version 3.1
edited by Hrishita Chakrabarti
on 2023/04/11 00:10
Change comment: There is no comment for this version

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10 10  [[UC01.2: Interactive story session>>path:/xwiki/wiki/sce202303/view/2.%20Specification/b.%20Use%20Cases/UC01.0%3A%20Music%20Bingo/UC01.2%3A%20Music%20Bingo%20Play/]]
11 11  )))
12 12  |**Tests**|(((
13 -- Implicit feedback through usage patterns of patients. Measure using a mood graph with a threshold value to quantify a mood.
13 +- Implicit feedback through usage patterns of patients
14 14  
15 15  The robot can take in the family member and the patient's facial expressions to ensure they are in a happy mood and if it senses long periods of silence, with the help of the formal caregiver it can resume the story narration or create another prompt
16 16