Wiki source code of Step 4: Claims
Last modified by Anagha Magadi Rajeev on 2023/03/21 11:11
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2.2 | 1 | |**Topic**|(% style="width:215px" %)**Question**|(% style="width:406px" %)**Answer** |
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1.1 | 2 | |((( |
3 | [[image:12.png]] | ||
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5 | //Measurements// | ||
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2.2 | 6 | )))|(% style="width:215px" %)For each positive and negative effect listed in step 3, describe how you could evaluate (measure) whether they actually occur.|(% style="width:406px" %)((( |
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6.1 | 7 | - Explicit feedback through 1 - answers given to the prompts by the patients, 2 - mood feedback is given at the end of the session. |
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2.1 | 8 | |
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6.1 | 9 | Control group: Storytelling without interaction. |
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4.1 | 10 | |
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6.1 | 11 | Experiment group: Interactive Storytelling. |
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13 | Measure using a mood graph with a threshold value to quantify a mood. | ||
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15 | Since the person is likely to have some sense of mobility and is in control of their choices, the system could understand the patient's (Georgina's) mood based on her feedback. | ||
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2.1 | 17 | - Explicit feedback from caregivers |
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2.2 | 18 | |
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4.1 | 19 | The system could ask the caregivers to enter a Yes/No for whether each task was performed. For example, did the patient take medicine after being reminded? Or did the patient eat their meal happily? |
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2.2 | 20 | |
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6.1 | 21 | - To find the dependency of the users on the system, the system could be taken down for a day or two. The caregiver, **Eleana, **could aid the patient instead and then answer questions on whether she was able to effectively perform tasks otherwise automated by the AI system. |
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23 | (This cannot be measured during the duration of the course.) | ||
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2.1 | 24 | ))) |
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1.1 | 25 | |((( |
26 | [[image:14.png]] | ||
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28 | //Benchmark// | ||
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5.1 | 29 | )))|(% style="width:215px" %)For each measurement, what are the benchmarks (criteria)? (i.e., what are desired values?)|(% style="width:406px" %)((( |
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6.1 | 30 | (Scenario A) |
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5.1 | 33 | - For the mood graph, if the values are between 1 and 10, we could keep a benchmark of around 5-6 so that the system improves its performance to adhere to the patient's preferences. While the patient's mental state is not always in control of the system, it could prove to be a stabilizing factor. |
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36 | - For the explicit feedback, we could set a benchmark of around 70-80% positive feedback, which would imply that the patient was able to perform 70-80% of the tasks successfully. | ||
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6.1 | 39 | - Null hypothesis: Interaction adds no value to the patient experience. |
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5.1 | 40 | |
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6.1 | 41 | - Alternative hypothesis: Interactive storytelling improves the patient experience. |
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44 | (Scenario B) - Will not be tested with the prototype | ||
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5.1 | 46 | - To measure dependency, we could use the same explicit feedback but set a lower benchmark of 65-70% since we remove the system from the interaction. |
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6.1 | 48 | |
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5.1 | 49 | ))) |
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1.1 | 50 | |((( |
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53 | [[image:13.png]] | ||
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55 | //Demonstration of AI-functionality// | ||
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5.1 | 56 | )))|(% style="width:215px" %)Can you describe how you could demonstrate that your AI function (s) achieve(s) the effects that you listed in the previous question?|(% style="width:406px" %)((( |
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6.1 | 57 | - To demonstrate that the AI achieves the desired effects, we could plot the mood graph which hopefully shows a slightly increasing trend, above the threshold value. |
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5.1 | 58 | |
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6.1 | 59 | - To prove the usefulness of the system, we could compare the feedback given between the control group and the experimental group, and hopefully, show that the feedback is better with interaction. |
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5.1 | 60 | ))) |