Changes for page Simran - Self Reflection
Last modified by Simran Kaur on 2023/04/11 20:03
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edited by Simran Kaur
on 2023/04/11 18:17
on 2023/04/11 18:17
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To version 7.1
edited by Simran Kaur
on 2023/04/11 11:25
on 2023/04/11 11:25
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... ... @@ -67,28 +67,19 @@ 67 67 68 68 ==== Lecture: Design Patterns, Design Rationale ==== 69 69 70 -(% class="wikigeneratedid" %) 71 71 This week we learnt about Team Design Patterns and Interaction Design Patterns which provided important concepts and tools for designing the interactions between actors for our system. 72 72 73 -(% class="wikigeneratedid" %) 74 74 We explored the design questions for our system that would help address a general, broader issue. We also focused on supporting our design decisions with scientific theory and argumentation to fortify our design rationale. 75 75 76 -(% class="wikigeneratedid" %) 77 77 We worked on building the IDP by exploring how the different actors in our scenario could and should interact with each other. This shaped the TDP for our main use case of the interactive storytelling session. Through this process, I learnt the importance of pattern-based design in identifying recurrent/generalizable problems within a context and defining structured descriptions for the solution to it. 78 78 79 79 ==== 80 80 Lab session: Planning Evaluations ==== 81 81 82 -We also learnt about how evaluations should be planned for our prototype. The purpose of the evaluations is to assessthe claims at the task level and check the usability of the interactiondesign. We wereintroducedtovarious approaches,like qualitative analysis to formulate hypothesisandquantitative analysis to test the hypothesis.79 +We also learnt about how evaluations should be planned for our prototype. The purpose of the evaluations is to fortify or refute our claims and hypothesis. 83 83 84 -We explored the formative and summative evaluations that could be conducted for our system. We decided to focus on the summative evaluation to assess the overall effects of the system. Also, a formative evaluation would not have been feasible within the limited time. 85 85 86 -For our measurements and metrics, we used the Godspeed questionnaire for a standardized assessment of our robotic agent. It address factors like being interactive, inert, animate, etc which were relevant for our use case. For the effects, we prioritized measuring the following: the mood of the patient post activity (subjective) and whether the patient finished their meal and in how much time (objective). However, we identified that due to the practical issue of not being able to test with actual dementia patients, the objective measures would not be collected accurately. 87 87 88 -We wanted to host our questionnaires for online experimentation. For collecting the responses to our questionnaires, we decided to use the GDPR compliant Qualtrix survey tool. 89 - 90 -This week was quite informative and learning intensive in terms of all the factors, practical and ethical, that need to be considered while designing an evaluation for a system. 91 - 92 92 === Week 6: Prototype Implementation and Initial Testing === 93 93 94 94 ==== Lecture: Ontologies ====