Changes for page Anagha - Self Reflection
Last modified by Anagha Magadi Rajeev on 2023/04/11 21:19
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edited by Anagha Magadi Rajeev
on 2023/04/11 17:51
on 2023/04/11 17:51
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To version 6.1
edited by Anagha Magadi Rajeev
on 2023/04/11 18:00
on 2023/04/11 18:00
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... ... @@ -13,8 +13,15 @@ 13 13 14 14 == Week 3: PAL == 15 15 16 + 17 +In week 3 we learned about PAL ( Physically Assisted Learning). PAL is a robot intervention system designed to help children with Type 1 diabetes manage their blood glucose levels. The system uses collaborative learning, a theory that suggests individuals learn better when actively interacting with the information, to teach children how to become self-sufficient in managing their diabetes. The robot interacts with the child through games and conversations, reminding them to check their blood glucose levels regularly, administer insulin, and cope with T1DM. PAL uses an adaptive robot that tailors tasks in games to the child's learning progress, motivating them to perform the activity. Evaluation results showed that children preferred playing with the adaptive robot more than the non-adaptive variant, as it helped them learn better. The project exemplifies the partnership between humans and robots, where both work together to achieve objectives and goals. 18 + 19 +This week, the focus was on defining use cases, environments, stakeholders, values, and personas for the project. We finalized personas, stakeholders, environment, design, and problem scenarios for the project, using supporting literature and research in their design scenarios. We decided to use the Pepper robot for their project. While our use case is not intended for learning, creating a more collaborative and conversational robot for the project could motivate the patient to look forward to their daily activities. 20 + 16 16 == Week 4: First Presentation == 17 17 23 +My teammates, Hrishitha and Manali, presented our project on an intervention to assist a person with dementia, Georgina, during mealtimes. We introduced a robot that would act as a storyteller, engaging all the direct stakeholders present in easy-going and nostalgic conversations around the story it narrates. The presentation received feedback and questions that were used to improve the design for implementation. Our approach was unique in that we targeted patients at home with family, which provided more freedom to involve family members, but the disadvantage of this was that it was more expensive than in a care home. We learned about use case design and the team design pattern, which helped us provide a detailed overview of the project and visualize how it would work. We also explained their reasoning for choosing certain features and not choosing others. 24 + 18 18 == Week 5: Design Specifications == 19 19 20 20 == Week 6: Implementation and Initial Testings ==