Changes for page Anagha - Self Reflection

Last modified by Anagha Magadi Rajeev on 2023/04/11 21:19

From version 3.1
edited by Anagha Magadi Rajeev
on 2023/04/10 22:15
Change comment: There is no comment for this version
To version 4.1
edited by Anagha Magadi Rajeev
on 2023/04/11 17:51
Change comment: There is no comment for this version

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4 4  
5 5  == Week 2: Dementia, Memory, and Music as an Intervention ==
6 6  
7 -== Week 3: PAL ==
8 8  
8 +As engineering students designing a robot for patients with dementia, a guest lecture on the medical aspects of the disease proved informative. We learned about changes in the brain during aging, types of dementia, diagnostic methods, interventions, and treatments. Lifestyle changes can improve the quality of life in the long run, something we may overlook. This understanding helps us design a better solution for the target audience.
9 +
10 +The "SCE Method" involving stakeholders and multidisciplinary design helps refine the core functions and design rationale. Cognitive abilities decline with age, and an individual's lifestyle contributes to the rate of decline. Cognitive reserve, the inherent quality of the brain, explains how susceptible the individual would be to functional impairment in case of disease or accident. It can be increased with healthy lifestyle choices. Dementia shows a significant decline in cognitive domains and interferes with daily lifestyle. Pharmacological treatments delay symptoms but not for the long term. Interventions aim to maintain cognition and regulate mood, preventing the individual from feeling "more disabled" than they are, and maintaining self-sufficiency and independence. Current interventions for maintaining cognition involve stimulation, training, and rehabilitation. Music, with its potential for engaging different brain networks, can be used in rehabilitation, mood regulation, social interaction, and even movement rehabilitation.
11 +
12 +Our project involves personas, stakeholders, and problem and design scenarios. We designed the scenario for the evening when the patient faces Sundown Syndrome, mood swings, and loses motivation to eat. Our design scenario facilitates conversations between family members while the robot narrates stories and prompts interaction to help the patient complete meals and enjoy them. We decided to employ music in our use case for a more immersive environment for the patient during story narration. We also explored using the patient's favorite songs during narration to create opportunities for reminiscing.
13 +
14 +== Week 3: PAL ==
15 +
9 9  == Week 4: First Presentation ==
10 10  
11 11  == Week 5: Design Specifications ==