Changes for page Hrishita - Self Reflection
Last modified by Hrishita Chakrabarti on 2023/04/10 17:38
From version 5.5
edited by Hrishita Chakrabarti
on 2023/04/09 18:06
on 2023/04/09 18:06
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To version 5.3
edited by Hrishita Chakrabarti
on 2023/04/09 17:50
on 2023/04/09 17:50
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... ... @@ -52,16 +52,14 @@ 52 52 53 53 The normal human brain uses various pathways/networks of the brain to perceive different aspects of music. The brain is highly engaged when perceiving music hence the great potential for using it in rehabilitation. Music is already used by everyday individuals as a mood regulator in their everyday lives, it also provides a great opportunity for social interaction, and can even get the person moving to the rhythm (potential for movement rehabilitation). 54 54 55 -== Week3:PAL==55 +==== Lab Session: ==== 56 56 57 - The robot intervention systemPAL was aimed at teachingkidswithType 1diabeteshow tobecomeself-sufficientinmanagingtheirbloodglucoselevels(T1DM).The system through gamesand conversations wouldremindthekid to checktheirbloodglucoselevels and administer their prescribed dosageof insulinregularly,lookforwardto theirmeals andexercisesand overall learn tocopewith T1DM.57 +We learnt about two sections of research and documentation for our system design - Operational Demands and Human Factors. My team and I first discussed the problem scenario in depth so that all of us were on the same page and then discussed the stakeholders in our use case and elaborated on our direct stakeholder personas deciding on their values relevant to the problem scenario. 58 58 59 -== ==CollaborativeLearning:====59 +== Week 3: First Presentation == 60 60 61 -The PAL system was based on the theory of collaborative learning which believes that individuals learn better when they actively interact with the information such as through knowledge exchange, sharing their experiences, etc. The educator's role in this kind of learning is to ensure that the learner's experience is within their **Zones of Proximal Development (ZPD)**, i.e the content to be learnt should be in an optimal zone where the difficulty of the content is not too high for the learner's skill level that they are left confused but it should neither be too simple for the learner's skill level that they are bored. 62 - 63 -== Week 4: First Presentation == 64 - 65 65 My teammate and I presented our chosen problem scenario and our plans for the robot intervention. We elaborated on our personas and the issues all our direct stakeholders are facing during Georgina (the PwD)'s mealtime. Georgina is losing interest in her meals, Sam her son feels hesitant to talk to his mother for fear of triggering her anxiety/irritability and Eleana wishes to see her patient happy. Thus we introduce an intervention wherein the robot takes the role of a storyteller and engages all the present direct stakeholders in easy-going and nostalgic conversations around the story it narrates. 66 66 67 67 At the end of the presentation, we received some feedback and questions which we then used to improve our design for our implementation. 64 + 65 +== Week 4: ==