Changes for page Hrishita - Self Reflection
Last modified by Hrishita Chakrabarti on 2023/04/10 17:38
From version 10.1
edited by Hrishita Chakrabarti
on 2023/04/10 17:38
on 2023/04/10 17:38
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To version 9.1
edited by Hrishita Chakrabarti
on 2023/04/10 17:37
on 2023/04/10 17:37
Change comment:
There is no comment for this version
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... ... @@ -78,8 +78,6 @@ 78 78 79 79 In PAL they made use of collaborative learning by deploying a robot which would not only play along with the kid but the robot would also adapt the tasks in the game to the kid's learning progress. The developers believed this would motivate the kids to perform the activity as it is tailored to their capabilities and would therefore be fun for them, however, they also noted that some kids may not reach the minimum performance level that they set within the time of evaluation due their relatively long learning curve. Their evaluation results corroborated their claim, and the children chose to play with the adaptive robot more often than the non-adaptive variant. They also noticed when using the adaptive robot, individual patients converted to their personal level of learning over the evaluation period which also corroborated their second claim. In the case of the non-adaptive robot, the kids all converged to a more common learning level with a lower overall mean across the patients. 80 80 81 -While our use case was not intended for learning, from the lecture we did realise that creating a more collaborative/conversational robot for our use case could definitely motivate the patient to look forward to their daily activities in comparison to a non-collaborative/non-conversational robot aid. 82 - 83 83 == Week 4: First Presentation == 84 84 85 85 My teammate and I presented our chosen problem scenario and our plans for the robot intervention. We elaborated on our personas and the issues all our direct stakeholders are facing during Georgina (the PwD)'s mealtime. Georgina is losing interest in her meals, Sam her son feels hesitant to talk to his mother for fear of triggering her anxiety/irritability and Eleana wishes to see her patient happy. Thus we introduce an intervention wherein the robot takes the role of a storyteller and engages all the present direct stakeholders in easy-going and nostalgic conversations around the story it narrates.