Changes for page 2. Socio-Cognitive Engineering
Last modified by Marijn Roelvink on 2023/03/06 15:12
From version 7.1
edited by Deepali Prabhu
on 2023/03/06 11:03
on 2023/03/06 11:03
Change comment:
There is no comment for this version
To version 8.1
edited by Marijn Roelvink
on 2023/03/06 15:12
on 2023/03/06 15:12
Change comment:
There is no comment for this version
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... ... @@ -1,12 +1,12 @@ 1 -We will base our design principles for the robot on Self-Determination Theory [2]. It identifies three basic human needs as key components tobe fulfilledwhen creating sustainable and fulfilling interactions. Those components are: competence, autonomy and relatedness. We will explain each of those terms and outline how our robot can be adapted to adhere to those needs.1 +We will base our design principles for the robot on Self-Determination Theory [2]. This theory identifies three basic human needs as key components to strive for when creating sustainable and fulfilling interactions. Those components are: competence, autonomy and relatedness. We will explain each of those terms and outline how our robot can be adapted to adhere to those needs. 2 2 3 3 //Competence~:// 4 4 5 -Humans want to improve and gain mastery in theactivity, to feel that they are becoming efficient in what they are doing. Translated to our robots' interaction with the PwD: the learning curve needs to be gradual. The PwD should experience that they are becoming better at painting and working with the robot. This means looking for an optimal trade-off in difficulty in each stage, so the PwD doesn't get overwhelmed and demotivated by the complexity of the task, but also stays interested and engaged by the challenge.5 +Humans want to improve and gain mastery in an activity, to feel that they are becoming efficient in what they are doing. Translated to our robots' interaction with the PwD: the learning curve needs to be gradual. The PwD should experience that they are becoming better at painting and working with the robot. This means looking for an optimal trade-off in difficulty in each stage, so the PwD doesn't get overwhelmed and demotivated by the complexity of the task, but also stays interested and engaged by the challenge. 6 6 7 7 //Autonomy~:// 8 8 9 -Autonomy means that a human feels like they have choice and are not feeling forced or coerced to act in a certain way. For interacting with the PwD we translate this in developing a clear and simple flow in the interaction, where we will give c lear control to the PwD to skip or change the interaction in a way that suits their individual needs.9 +Autonomy means that a human feels like they have choice and are not feeling forced or coerced to act in a certain way. For interacting with the PwD we translate this in developing a clear and simple flow in the interaction, where we will give control to the PwD to skip or change the interaction in a way that suits their individual needs. 10 10 11 11 //Relatedness~:// 12 12