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SCE 2023 02
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1. Foundation
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Last modified by
Ruud de Jong
on 2023/02/13 11:47
0\. Introduction
0\. Introduction.a\. Quickstart
0\. Introduction.a\. Quickstart.Step 1\: Use Case
0\. Introduction.a\. Quickstart.Step 2\: Functions
0\. Introduction.a\. Quickstart.Step 3\: Effects
0\. Introduction.a\. Quickstart.Step 4\: Claims
0\. Introduction.a\. Quickstart.Storyboard
0\. Introduction.Project Information
0\. Introduction.Project Information.<name>
0\. Introduction.Project Information.Alexandru - Self Reflection
0\. Introduction.Project Information.Deepali - Self Reflection
0\. Introduction.Project Information.Ilinca - Self Reflection
0\. Introduction.Project Information.Marijn - Self Reflection
0\. Introduction.Project Information.Varun - Self Reflection
21\. Foundation 02. Last modified by Bart Vastenhouw on 20220704 15\:41 Edit
21\. Foundation 02. Last modified by Bart Vastenhouw on 20220704 15\:41 Edit.Environments
21\. Foundation 02. Last modified by Bart Vastenhouw on 20220704 15\:41 Edit.Personas
21\. Foundation 02. Last modified by Bart Vastenhouw on 20220704 15\:41 Edit.Problem Scenario
21\. Foundation 02. Last modified by Bart Vastenhouw on 20220704 15\:41 Edit.Stakeholders
21\. Foundation 02. Last modified by Bart Vastenhouw on 20220704 15\:41 Edit.Stakeholders.Activity Coordinator
2\. Specification
2\. Specification.a\. Storyboard
2\. Specification.b\. Design Scenario
2\. Specification.b\. Use Cases
2\. Specification.b\. Use Cases.UC01
2\. Specification.b\. Use Cases.UC01\.0\: Music Bingo.UC01\.2\: Music Bingo Play
2\. Specification.b\. Use Cases.UC01\.0\: Music Bingo.UC01\.3\: Music Bingo Clean-Up
2\. Specification.b\. Use Cases.UC02\: Remind the PwD to engage in painting
2\. Specification.b\. Use Cases.UC04\: Recommend a meaningful picture to paint
2\. Specification.b\. Use Cases.UC3\: Save a picture of the painting
2\. Specification.Claims
2\. Specification.Claims.E1
2\. Specification.Claims.E2
2\. Specification.Claims.E3
2\. Specification.Claims.E4
2\. Specification.Objectives
2\. Specification.Requirements
2\. Specification.Requirements.RQ03\.0\: Reflect on game performance.rq
2\. Specification.Requirements.RQ03\.0\: Reflect on game performance.RQ03\.2\: Fill voids with fun facts
2\. Specification.Requirements.RQ1\: Knowledge of different painting styles
2\. Specification.Requirements.RQ2\: Engage the PwD
2\. Specification.Requirements.RQ3\: Capture and store a picture of the painting
2\. Specification.Requirements.RQ4\: Remote interface for interaction
3\. Evaluation
3\. Evaluation.a\. Prototype
3\. Evaluation.a\. Prototype.Conversation skeleton
3\. Evaluation.a\. Prototype.Conversation skeleton.Initiate session
3\. Evaluation.a\. Prototype.Conversation skeleton.Painting session
3\. Evaluation.b\. Test
Design Patterns
Design Patterns.Interaction Design Patterns
Design Patterns.Interaction Design Patterns.IDP\: Explain a Group Activity
Design Patterns.Interaction Design Patterns.IDP\: Guide and suggest the PwD
Design Patterns.Interaction Design Patterns.IDP\: Recommend a meaningful picture to paint
Design Patterns.Interaction Design Patterns.IDP\: Save a picture of the painting
Design Patterns.Interaction Design Patterns.IDP\: Title
Design Patterns.Team Design Patterns
Design Patterns.Team Design Patterns.TDP\: Human-Robot Group Game Management
doc.General SCE Vocabularly
doc.Team Design Pattern Vocabularly
Documentation
Documentation.SCE Glossary
Documentation.SCE Guide
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Main
Main.b\. Human Factors
Main.b\. Human Factors.Inclusive Design
Main.b\. Human Factors.Measuring Instruments
Main.b\. Human Factors.Measuring Instruments.EV01\: Phsyical Activity Enjoyment Scale
Main.b\. Human Factors.Music and Cognition
Main.b\. Human Factors.Robotic Partner
Main.c\. Technology
Main.c\. Technology.Humanoid Robot
Main.c\. Technology.Music Management
Main.sdf
Main.sdf.Environments
Main.sdf.Personas
Main.sdf.Problem Scenario
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Ontologies
Ontologies.Affect
Ontologies.Elderly-Robot Interaction
Ontologies.Supervised Group Game
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