Version 4.1 by Varun Singh on 2023/03/14 18:36

Hide last authors
Varun Singh 2.1 1 |(% colspan="1" style="width:385px" %)Problem|(% style="width:726px" %)The painting activity has to be assisted by Pepper not just for an individual PwD but for multiple PwDs. Various considerations like the navigation of the robot, and the interaction with PwD's even though it's for multiple Patients now have to be engaging and motivating. Pepper now has to be able to assist individually multiple patients for which the painting progress of each patient needs to be tracked by Pepper.
2 |(% style="width:385px" %)Solution Structure|(% style="width:726px" %)(((
Varun Singh 4.1 3 [[image:1678815385023-332.png]]
Varun Singh 2.1 4
Varun Singh 4.1 5 [[image:1678815402609-918.png]]
Varun Singh 2.1 6 )))
Ruud de Jong 1.1 7 |(% style="width:385px" %)Solution Description|(% style="width:726px" %)(((
Varun Singh 2.1 8 All actors (Pepper, humanoid robot) are present.
Ruud de Jong 1.1 9
Varun Singh 2.1 10 1. Reminds the patient about painting.
11 1. Recommends them a personal image to paint for better engagement and motivation.
12 1. Assists them during the painting activity by providing suggestions and instructions.
13 1. At certain intervals, Pepper would move to another PwD to start Scene A or check up on their progress.
14 1. If at any point there is an anomaly or emergency, Pepper would automatically alert the caretaker, the patients can also manually call the caretaker if they want to.
15 1. Once a patient finishes their painting, Pepper can take a picture using it's eye cameras.
16 1. The picture would be saved to a database and then sent to the family members.
17 1. Pepper would then congratulate the patient for painting such a beautiful picture on their own.
18 1. The painting activity is done and Pepper would leave to assist other patients with their painting.
Ruud de Jong 1.1 19 )))
20 |(% style="width:385px" %)Human RQ|(% style="width:726px" %)(((
Varun Singh 2.1 21 * PwD:  Have enough motor skills and cognitive capabilities to paint.
22 * Caretaker: Know the vulnerabilities of the players (memory). Set up the painting apparatus and if alerted during an emergency, attend to the situation and de-escalate.
Ruud de Jong 1.1 23 )))
24 |(% style="width:385px" %)Machine RQ|(% style="width:726px" %)(((
25 * [[RQ01.0: Lead the bingo game>>doc:2\. Specification.Requirements.RQ01\.0\: Lead the bingo game.WebHome]]
26 * [[RQ02.0: Personalize game assignments>>doc:2\. Specification.Requirements.RQ02.WebHome]]
27 * [[RQ03.0: Reflect on game performance>>doc:2\. Specification.Requirements.RQ03\.0\: Reflect on game performance.WebHome]]
28 * [[RQ04.0: Respond to players conversations.>>doc:2\. Specification.Requirements.RQ04\.0\: Respond to players conversations\..WebHome]]
29 )))
30 |(% style="width:385px" %)Consequences|(% style="width:726px" %)(((
31 **+** Offload of coordinator so that (s)he can concentrate on advancing players individual and social experiences.
32
33 **~ -** The game play may be constrained by robot's limitations to sense and understand players' game experience
34 )))
35 |(% style="width:385px" %)Grounding|(% style="width:726px" %)(((
36 Status: Proto Pattern.
37
38 Instantiations: [[UC01.0: Music Bingo>>doc:2\. Specification.b\. Use Cases.UC01\.0\: Music Bingo.WebHome]].
39 )))
40 |(% style="width:385px" %)Related Patterns|(% style="width:726px" %)[[IDP: Title>>doc:Design Patterns.Interaction Design Patterns.IDP\: Title.WebHome]]