Changes for page TDP: Human-Robot Painting Management
Last modified by Varun Singh on 2023/04/11 12:25
From version 2.1
edited by Varun Singh
on 2023/03/14 18:35
on 2023/03/14 18:35
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... ... @@ -1,1 +1,1 @@ 1 -TDP: Human-Robot PaintingManagement1 +TDP: Human-Robot Group Game Management - Author
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... ... @@ -1,1 +1,1 @@ 1 -XWiki. varunsingh30001 +xwiki:XWiki.RuuddeJong - Content
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... ... @@ -1,25 +1,21 @@ 1 -|(% colspan="1" style="width:385px" %)Problem|(% style="width:726px" %)The painting activity has to be assisted by Pepper not just for an individual PwD but for multiple PwDs. Various considerations like the navigation of the robot, and the interaction with PwD's even though it's for multiple Patients now have to be engaging and motivating. Pepper now has to be able to assist individually multiple patients for which the painting progress of each patient needs to be tracked by Pepper. 2 -|(% style="width:385px" %)Solution Structure|(% style="width:726px" %)((( 3 -[[image:1678813659453-631.png||height="303" width="616"]] 4 - 5 -[[image:1678811636369-126.png||height="322" width="719"]] 6 -))) 1 +|(% colspan="1" style="width:385px" %)Problem|(% style="width:726px" %)The [[Activity Coordinator>>doc:Main.sdf.Stakeholders.Activity Coordinator.WebHome]] and [[Humanoid Robot>>doc:Main.c\. Technology.Humanoid Robot.WebHome]] have to manage the interactive game play and emerging social behaviors of a group of vulnerable game participants such as [[Person with Dementia>>doc:Main.sdf.Stakeholders.Person with Dementia.WebHome]]. The allocation of tasks should be harmonized to the momentary capacities of the coordinator and robot, the varying needs of the players, and to the context. Pausing the game is part of the game management, as a mitigation strategy for prevention and handling of troubles that appear during the game play. 2 +|(% style="width:385px" %)Solution Structure|(% style="width:726px" %)[[image:129826985.png||height="231" width="539"]] 7 7 |(% style="width:385px" %)Solution Description|(% style="width:726px" %)((( 8 -All actors ( Pepper, humanoid robot)arepresent.4 +All actors (activity coordinator, humanoid robot, players) are **co-located**. 9 9 10 -1. Re minds thepatient aboutpainting.11 -1. Recommends them a personalimagetopaintfor betterengagementandmotivation.12 -1. Assiststhem during thepainting activityby providingsuggestionsand instructions.13 -1. At c ertainintervals,Pepperwould movetoanotherPwD tostartSceneA or check up ontheir progress.14 -1. Ifatany pointthereisan anomaly oremergency, Pepper wouldautomaticallyalertthe caretaker,the patientscanalso manuallycall thecaretakeriftheywantto.15 -1. Oncea patient finishes theirpainting, Peppercantakea pictureusingit'seyecameras.16 -1. The picturewouldbe savedtoa databaseandthensenttothe familymembers.17 -1. Pe pperwould thencongratulate thepatientforpainting suchabeautiful pictureon theirown.18 -1. Thepaintingctivity isdoneand Pepper wouldleavetoassist other patients with their painting.6 +1. Robot leads the game (i.e., is the game master, GM). 7 +1. Vulnerable game participants play the game (i.e., are the players, PL). 8 +1. Robot reflects on game play. 9 +1. Activity coordinator (CO) supervises players' state and engagement; 10 +11. if (s)he identifies risks for troubles to appear, the coordinator initiates a takeover from scene A (Active) to B (Pause). 11 +11. if (s)he recognizes that the risk for troubles disappeared, the coordinator initiates a takeover (from scene B to A) 12 +1. Activity coordinator starts and leads a social activity, 13 +1. Players socialize under the guidance of the activity coordinator. 14 +1. Robot engages in small talk. 19 19 ))) 20 20 |(% style="width:385px" %)Human RQ|(% style="width:726px" %)((( 21 -* P wD:Have enoughmotorskillsand cognitive capabilities to paint.22 -* C aretaker: Know the vulnerabilities of the players (memory). Setuptheainting apparatusand ifalertedduringanemergency,attendto thetuationand de-escalate.17 +* Player: Show perceptual and cognitive capabilities to play the game. 18 +* Coordinator: Know the vulnerabilities of the players (memory). Show perceptual and cognitive skills to identify and mitigate risks for troubles in the game play. 23 23 ))) 24 24 |(% style="width:385px" %)Machine RQ|(% style="width:726px" %)((( 25 25 * [[RQ01.0: Lead the bingo game>>doc:2\. Specification.Requirements.RQ01\.0\: Lead the bingo game.WebHome]]